Fighter: Difference between revisions

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! [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| {{SAI|Extra Attack}}
| {{Pass|Extra Attack}}
|-
|-
! [[#Level 6|6th]]
! [[#Level 6|6th]]
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|-
|-
! [[#Level 11|11th]]
! [[#Level 11|11th]]
| {{SAI|Improved Extra Attack}}
| {{Pass|Improved Extra Attack}}
|-
|-
! [[#Level 12|12th]]
! [[#Level 12|12th]]
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; [[Fighting Style]]
; [[Fighting Style]]
:; {{SAI|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
:; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s.
:; {{SAI|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
:; {{SAI|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
:; {{SAI|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{Pass|Great Weapon Fighting}} : When you roll a 1 or 2 on a damage die for an attack with a '''Two-Handed''' melee weapon, that die is rerolled once.
:; {{SAI|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{Pass|Protection}} : When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
:; {{SAI|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.
:; {{Pass|Two-Weapon Fighting}} : When you make an offhand attack, you can add your [[Ability Modifier]] to the damage of the attack.


{{Level header|2}}
{{Level header|2}}
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* Learn new [[Eldritch Knight#Level 3|Spells]]
* Learn new [[Eldritch Knight#Level 3|Spells]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|Improved Critical Hit|w=40}}
* {{Pass|Improved Critical Hit|w=40}}
|}
|}


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{{Level header|5}}
{{Level header|5}}


; {{SAI|Extra Attack|w=40}}
; {{Pass|Extra Attack|w=40}}
: You can attack twice, instead of once, whenever you take the Attack action on your turn.
: You can attack twice, instead of once, whenever you take the Attack action on your turn.


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* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
* Gain +1 [[File:Superiority Die d8 Icon.png|frameless|25px]] [[Battle Master#Level 3|Superiority Dice]]
| style="vertical-align:top;"|
| style="vertical-align:top;"|
* {{SAI|War Magic|w=40}}
* {{Pass|War Magic|w=40}}
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* {{SpellSlot|1|4|w=24}} Gain an additional Level 1 Spell Slot
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* {{SpellSlot|2|2|w=24}} Gain two Level 2 Spell Slots
* Learn a new [[Eldritch Knight#Level 4|Spell]]
* Learn a new [[Eldritch Knight#Level 4|Spell]]
| style="text-align:left;"|
| style="text-align:left;"|
* {{SAI|Remarkable Athlete: Jump|w=40}}
* {{Pass|Remarkable Athlete: Jump|w=40}}
* {{SAI|Remarkable Athlete: Proficiency|w=40}}
* {{Pass|Remarkable Athlete: Proficiency|w=40}}
|}
|}


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{{Level header|11}}
{{Level header|11}}


; {{SAI|Improved Extra Attack|w=40}}
; {{Pass|Improved Extra Attack|w=40}}
: You can make two additional attacks (instead of one) after using the Attack action.
: You can make two additional attacks (instead of one) after using the Attack action.