Pandirna: Difference between revisions

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When interacting with Pandirna, the party has several options - they can rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone.  
When interacting with Pandirna, the party has several options - they can rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone.  


In order to receive the option to offer to cure Pandirna, the party member must be a Cleric, Paladin, Bard, or Druid. An ability that will remove the [[Paralysed (Condition)|paralysis]] condition (like [[Lesser Restoration]] for instance, an [[Amulet of Silvanus]] is hidden not too far away) will cure her, after which she will permit the party to wander around, so long as you don't take anything.  
In order to receive the option to offer to cure Pandirna, the party member talking to her must be a Cleric, Paladin, Bard, or Druid. An ability that will remove the [[Paralysed (Condition)|paralysis]] condition (like [[Lesser Restoration]] for instance, an [[Amulet of Silvanus]] is hidden not too far away) will cure her, after which she will permit the party to wander around, so long as you don't take anything.  


Pandirna will call the guards and turn hostile if the party hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.  
Pandirna will call the guards and turn hostile if the party hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.