Raphael/Combat: Difference between revisions

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(Undo revision 173217 by 49.43.161.23 (talk) - Feature: Inevitable Resolve covers this)
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== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
{{Feature box|Igniting Spark}}
|* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target.
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}.
}}


{{Feature box|name=Incinerate|image name=Flame Strike.webp
{{Feature box|Incinerate}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}


{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
{{Feature box|Diabolic Chains}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m.
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


{{Feature box|name=Consume Souls|image name=Action Surge.webp
{{Feature box|Consume Souls}}
|* Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}.
* Raphael restores a soul charge for each remaining pillar.
}}


=== Ascended Fiend Form ===
=== Ascended Fiend Form ===


{{Feature box|name=Fiendish Ascension|image name=Fiendish Ascension.webp
{{Feature box|Fiendish Ascension}}
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
* He may stay in this form longer for each pillar destroyed.
* (See the ''Ascended'' tab in the infobox above for Raphael's ascended stats).
}}


{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
{{Feature box|Multiattack (Raphael)}}
|* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form.
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
* Action Surge ultimately lets Raphael attack four times per round.
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
}}


{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
{{Feature box|Ravaging Inferno}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
* Must be in ascended fiend form.
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{AOE | radius | m = 4 | ft =  }}
* Creates Roiling Hellfire surface for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


{{TooltipBox|Claws|image=Action Imp Claws.png
{{TooltipBox|Claws|image=Action Imp Claws.png
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=== Punish Divinity ===
=== Punish Divinity ===


{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
{{Feature box|Punish Divinity}}
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
}}


{{Feature box|name=Soul Drain|image name=Vampiric Touch.webp
{{Feature box|Soul Drain}}
|* Against a creature who is {{cond|Infernal Stun|Infernal Stunned}}, Raphael may deal {{DamageText|12d6|Necrotic}} damage and restore his hit points by half the damage dealt.
}}


=== Honour mode ===
=== Honour mode ===
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.


{{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp
{{Feature box|Beguiling Rebuke}}
|* May only be used while in cambion form.
* As a reaction, try to {{cond|Beguiled|Beguile}} an attacker and its nearby allies.
* Creatures charmed in this way cannot attack Raphael.
* Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars.
}}


{{Feature box|name=Soul Ascension|image name = Legendary Action Utility.webp
{{Feature box|Soul Ascension}}
|* May only be used while in {{SAI|Fiendish Ascension}} form
* Create a column of writhing souls that transforms allied [[Vengeful Cambion|Cambions]] into {{cond|Hellfire Cambion}}s and deals {{DamageText|6d10|Necrotic}} to any non-fiend caught inside.
* Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
* Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked.
{{DamageInfo|6d10|Necrotic| save = Dexterity | save dc = 18 | save effect = half }}
}}


== Conditions and passives ==
== Conditions and passives ==