Constitution Saving Throws: Difference between revisions

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| Spell Save DC
| Spell Save DC
| Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
| Affected entities are pushed away from the spellcasting direction. Saving halves damage and negates the push effect.
|-
| {{SAI| Blindness}}
| [[Spells| Level 2]]
| Spell Save DC
| Affected entities become {{Cond| Blinded}}.
|-
| {{SAI| Branding Smite}}
| [[Spells| Level 2]]
| Spell Save DC
| Affected entities can not turn invisible anymore.
|-
| {{SAI| Heat Metal}}
| [[Spells| Level 2]]
| Spell Save DC
| Creatures holding metal weapons will drop the weapon. On save the creature will gain Disadvantage on Attack rolls and Ability Checks as
long as the spell is maintained. The spellcaster can reactivate the spell effect as a bonus action. Spell damage is applied without save.
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|-
|}
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* Lv 2:
* Lv 2:
** Blindness
** Branding Smite
** Heat Metal
** Heat Metal
** Moonbeam
** Moonbeam