Cazador: Difference between revisions

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| family = [[Amanita Szarr]] (niece)  
| family = [[Amanita Szarr]] (niece)  
| level = 12
| level = 12
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| type = Undead
| armour_class = 21
| hit_points = 208
| hit_points_tactician = 270
| movement_speed_meters =
| movement_speed_feet =
| weight_kg = 70
| weight_lb = 150
| hiddenlevel = 12
| initiative = +9
| str = 18
| dex = 18
| con = 18
| int = 17
| wis = 15
| cha = 18
| dex_save_proficiency = yes
| int_save_proficiency = yes
| wis_save_proficiency = yes
| nonmagic immune1 = Bludgeoning
| nonmagic immune2 = Piercing
| nonmagic immune3 = Slashing
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| resistant4 = Necrotic
| condition1_name = Ritual Sources
| condition1_description = +1m movement, +10 temporary HP and +1d10 Necrotic damage per ritual source.
| condition2_name = Legendary Resistance
| condition2_description = +10 to your next 3 saving throws.
| condition2_mode = Tactician
| feature1_name = Alert
| feature1_description = +5 to Initiative and cannot be surprised.
| feature2_name = Arcane Enchantment (+1)
| feature2_description = +1 bonus to Spell Save DC and Spell attack rolls.
| feature2_item = Woe
| feature3_name = Arcane Vampirism
| feature3_description = Regain 1d4 HP when a creature fails any saving throws against your spells.
| feature3_item = Woe
| feature4_name = Improved Extra Attack
| feature4_description = Make two additional attacks after attacking with your main-hand weapon.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Sunlight Hypersensitivity
| feature6_description = While in sunlight, take 20 Radiant damage and have disadvantage on attack rolls and ability checks.
| feature7_name = Vampire Regeneration
| feature7_description = If not in sunlight or holy water, regains 10 HP at the start of his turn.
| feature8_name = Legendary Action: Vampiric Swarm
| feature8_description = Spend a legendary action to conjure a Vampiric Swarm.
| feature8_mode = Honour
}}
}}
}}


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=== Act Three ===
=== Act Three ===
Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. The party must then make an important choice:
Once in Baldur's Gate, the party can hunt down Cazador at [[Szarr Palace|Cazador's Palace]]. He is eventually found in [[Cazador's Dungeon|his Dungeon]], revealing that the ritual required not just the seven Vampire Spawn he sired, but also thousands of others. The "meals" [[Astarion]] brought Cazador were not for him to feed on, but rather prepared and turned into spawn for use in his ritual. Upon encountering Cazador, he will reclaim [[Astarion]], and begin his attempt to use him for the ritual. Should the party free [[Astarion]], and defeat Cazador, [[Astarion]] readies himself to take over the ritual, and absorb the power for himself - only for Cazador to reveal that if he were to continue the ritual himself, he would simply be consumed for it, as he has the marks of the pact on his back, and the ritual will still take his soul as a result, as it requires an exact amount of souls. The party must then make an important choice.
 
==The Black Mass Ritual==


'''Let Astarion finish the Ritual'''
==='''Let Astarion finish the Ritual'''===


Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to successfully become the Vampire Ascendant.
Should the party allow Astarion to finish the ritual, he will connect to the player character's parasite, and copy the scars on his back onto Cazador's own flesh, therefore fulfilling the requirements for the ritual, while allowing himself to remain alive. Astarion will then consume Cazador's, and all of the thousands of Vampire Spawns' essence to successfully become the Vampire Ascendant.


'''Convince Astarion to kill Cazador and stop the Ritual'''
==='''Convince Astarion to kill Cazador and stop the Ritual'''===


If the party succeeds on a [[Persuasion]] or [[Insight]] check, Astarion will choose not continue the ritual for himself, and instead stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyranny. If even one of the vampire spawn died during the fight, the Vampire Ascendent ritual cannot be conducted and Astarion will default to this option.
If the party succeeds on a [[Persuasion]] or [[Insight]] check, Astarion will choose not continue the ritual for himself, and instead stab Cazador to death, falling to his knees, and sobbing, finally free from Cazador's tyranny. If even one of the vampire spawn died during the fight, the Vampire Ascendent ritual cannot be conducted and Astarion will default to this option.


'''Refuse to help Astarion.'''
==='''Refuse to help Astarion'''===


If the party outright refuses to help Astarion without convincing him, or fails the skill checks above and still refuses to help him, Astarion will kill Cazador in the same sequence as above. But he will then destroy Cazador's [[Woe|Staff]], leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming."
If the party outright refuses to help Astarion without convincing him, or fails the skill checks above and still refuses to help him, Astarion will kill Cazador in the same sequence as above. But he will then destroy Cazador's [[Woe|Staff]], leaving the Vampire Spawn to rot. After this, he will permanently leave the party, stating that he hopes they "die screaming."


'''Kill Cazador without Astarion in the party'''
==='''Kill Cazador without Astarion in the party'''===


The player character can stab Cazador while he is in his coffin if Astarion was not brought to the fight. Mentioning this to Astarion afterwards will infuriate him, and he will permanently leave the party unless the party convinces him not to do so.
The player character can stab Cazador while he is in his coffin if Astarion was not brought to the fight. Mentioning this to Astarion afterwards will infuriate him, and he will permanently leave the party unless the party convinces him not to do so.


'''Interrupt the ritual.'''
==='''Interrupt the ritual'''===


The party can choose to interupt Astarion partway through the ritual. If they do so, the player character will throw Cazador's [[Rhapsody|dagger]] at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him.
The party can choose to interupt Astarion partway through the ritual. If they do so, the player character will throw Cazador's [[Rhapsody|dagger]] at him, killing Cazador and making the ritual impossible to complete. Astarion will then destroy Cazador's staff and attack the party, forcing the party to kill him.