Cazador/Combat: Difference between revisions

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* If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn.
* If Astarion is captured as part of the ritual, it is imperative to free him ASAP so that Cazador doesn't kill him and become the Vampire Ascendant. Using {{SAI|Dash}} and {{SAI|Misty Step}} can allow allies to reach him within a single turn so they can free him with {{SAI|Help}} on the next turn.
* The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
* The narrow stairway is a fantastic choke point for crowd-controlling the mobs with spells early in the fight. Some lightning resistance for the party and there will be little Cazador can do on lower difficulty levels since Call Lightning is the only ranged attack he has. Beware of getting pushed off the edge yourself however.
* Using {{SAI|Daylight}} or similar effects will impose [[Sunlight Hypersensitivity (Condition)]] on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier.
* Using {{SAI|Daylight}} or similar effects will impose {{Cond|Sunlight Hypersensitivity}} on Cazador, reverting his mist form and causing {{DamageText|20|Radiant}} at the start of his turn. Keeping Cazador close to a Daylight source will make the fight significantly easier.
* Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even one as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources.
* Summons are very effective in this fight since they give you more bodies to block Cazador's {{Cond|Ritual Sources}}. Even one as simple as a {{SAI|Spiritual Weapon}} can be used to block one of the ritual sources.
* The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles.
* The 10 temporary hit points provided by {{Cond|Ritual Sources}} can be refreshed by walking off of and back onto the magic circles.
* Cazador will always upcast {{SAI|Call Lightning}} to level 5.
* Cazador will always upcast {{SAI|Call Lightning}} to level 5.