Redcap Blood Sage: Difference between revisions

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m (→‎Tactics: Link "Open Wounds" and fix "hit but" -> "hit with")
(updated infobox and combat)
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| description = Redcap Blood Sages are a type of Fey creature in Baldur's Gate 3. Redcap Bloodsages can grant bloodlust to allies.
| description = Redcap Blood Sages are a type of Fey creature in Baldur's Gate 3. Redcap Bloodsages can grant bloodlust to allies.
| image = Redcap.jpg
| image = Redcap.jpg
}}
}}{{Infobox creature|movement m=9|weight kg=35|level=4|str=16|dex=13|con=16|int=10|wis=14|cha=9|hp=27|ac=12|passives=Darkvision, Opportunity Attack|e hp=18|t hp=35|t passives=Darkvision, Opportunity Attack, War Caster: Concentration|name=Redcap Blood Sage|image=Redcap Blood Sage Model.png|size=Small|type=[[Fey]]|race=[[Redcap]]}}
{{Infobox statistics
| name = Redcap Blood Sage
| image = Redcap Blood Sage Model.png
| imagesize = 0.5
| race = [[Redcap]]
| size = Medium
| type = Fey
| armour_class = 12
| hit_points = 27
| hit_points_tactician = 35
| movement_speed_meters = 9
| movement_speed_feet = 30
| weight_kg = 50
| weight_lb = 100
| level = 4
| str = 16
| dex = 13
| con = 16
| int = 10
| wis = 14
| cha = 9
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
| feature3_name = War Caster: Concentration
| feature3_description = Advantage on Saving throws to maintain Concentration on a Spell.  
| feature3_mode = Tactician
}}


'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.
'''Redcap Blood Sages''' are a type of [[List_of_Creature_Types#Fey|Fey]] creature found in the [[Sunlit Wetlands]] during [[Act One]], being in the service of [[Auntie Ethel]]. Small, homicidal creatures born of bloodlust, they have to keep their caps steeped in blood to survive.
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Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.
Initially they aren't hostile, pretending to be sheep if you have or not overcome the illusion of the wetlands. However, if Ethel is made hostile in any way, they will become hostile when next encountered. Early on, they can prove to be quite difficult foes because of their unique spells and abilities.


== Attacks and abilities ==
== Combat ==


* {{SAI|Unarmed Strike}}
=== Attacks and Abilities ===
** {{Attack roll}}: +5
{{Feature box|bloodlust (redcap)}}
* {{SAI|Open Wounds}}
{{Feature box|open wounds}}{{Feature box|hold person}}
* {{SAI|Bloodlust (Redcap)|Bloodlust}}
** Enables [[Redcap (creature)|Redcaps]] to use {{SAI|Multiattack: Bloodlust}}
* {{SAI|Hold Person}}
** {{Saving Throw|WIS|dc=12}}


== Tactics ==
=== Tactics ===
The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with [[Open Wounds]] to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack.
The '''Blood Sage''' favors keeping back from fighting, instead favoring spells to support their kind from the small island in the swamp. They will focus putting Bloodlust on a [[Redcap (creature)|Redcap]] so they can use their powerful [[Multiattack]] before following up with [[Open Wounds]] to give more of an advantage to their allies. Otherwise, they will use [[Hold Person]] instead to leave an enemy helpless to attack.