Escape the Deal: Difference between revisions

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(Copyedit of previous change. Most of the added information was already covered in the next section)
 
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If the party completed [[Break Yurgir's Contract]] without killing him in Chapter Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.
If the party completed [[Break Yurgir's Contract]] without killing him in Chapter Two, then he appears at camp to offer advice. He tips the party off to Helsik in the Lower City.


The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering The [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist. You can also trigger the learning of Helsik capabilities by exploring the top floor and finding Coin of Mammon and other objects in the top floor area that reveal she is capable of opening a door into hell and triggers Escape The Deal and giving you two dialogue options to ask her about what was done for Gortash to obtain the crown and another asking her about her ability to enter hell. After those two dialogue options have been used she will request gold with gold requested up to 1000, after paid you can then ask to get into hell and she will request 10,000 gold and with Rogue Persuasion you can offer to steal something for her.
The party can also randomly stumble upon Helsik by exploring the [[Lower City]] and entering The [[Devil's Fee]]. Helsik will initially sell a number of magical items without revealing her true work. The party can learn about this fact by walking around. Several items in the shop trigger Arcana checks which, if succeeded, reveal they are genuine artifacts from hell. These items are the Monster's Skull (X:-43, Y:3), another Monster's Skull (X:-47, Y:2), and infernal gems (X:-25, Y:5). After these artifacts are discovered, the party can pass a Persuasion check (DC 18) to ask Helsik if she is a diabolist.
 
Alternatively, the party can learn of Helsik's capabilities by exploring the top floor and finding the [[Coin of Mammon]] and other objects in the top floor area that reveal she is capable of opening a door into hell.


=== The Devil's Fee ===
=== The Devil's Fee ===