Help Omeluum Investigate the Parasite: Difference between revisions

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(→‎Navigating the Tower: Took Aldwin's amazing Bernard section and added it in here.)
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*'''Brute force''' - the cannons can be directly damaged and rendered inoperable. Take note of its resistances and <span style="color:#3366cc">Lightning</span> vulnerability.
*'''Brute force''' - the cannons can be directly damaged and rendered inoperable. Take note of its resistances and <span style="color:#3366cc">Lightning</span> vulnerability.
*'''Override''' - the cannons can be shut down once the player gains access to the basement and restores power.  
*'''Override''' - the cannons can be shut down once the player gains access to the 1st floor and restores power.
*'''Running by/Stealth''' - this is best done in Turnbase Mode as it'll allow the player to move cover-to-cover between turns.
*'''Running by/Stealth''' - this is best done in Turnbase Mode as it'll allow the player to move cover-to-cover between turns.
*'''Anti-Magic''' - as the Arcane Cannons are magical constructs, being within the vicinity of the [[Anti-Magic]] effect of the [[Sussur Bloom]] will shut them down temporarily.
*'''Anti-Magic''' - as the Arcane Cannons are magical constructs, being within the vicinity of the [[Anti-Magic]] effect of the [[Sussur Bloom]] will shut them down temporarily.
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In general, there are two formal/obvious ways to navigate the tower:
In general, there are two formal/obvious ways to navigate the tower:


* Platforming on the fungus growing on the South side of the tower (can access the 1st floor, basement exterior).
* Platforming on the fungus growing on the South side of the tower (can access the 2nd floor, and the exterior of the 1st).
* Restoring power and using the elevator (all floors).
* Restoring power and using the elevator (all floors).


If the player have access to flight (such as the [[Fly]] spell, or the [[Circle of the Moon|Circle of the Moon Druid's]] [[Wild Shape#Wild Shape: Dire Raven|Dire Raven form]]), they can completely bypass the need to restore the tower's power. However, this means they'll give up on 25 Experience and potentially [[Inspiration|Inspiration Points]] for the [[Guild Artisan]] background.  
If the player have access to flight (such as the [[Fly]] spell, or the [[Circle of the Moon|Circle of the Moon Druid's]] [[Wild Shape#Wild Shape: Dire Raven|Dire Raven form]]), they can completely bypass the need to restore the tower's power. However, this means they'll give up on 25 Experience and potentially [[Inspiration|Inspiration Points]] for the [[Guild Artisan]] background.  


To successfully finish the quest, the player only needs to visit 1st Floor (Greenhouse), which contains some [[Tongue of Madness]] mushroom and [[Timmask Spores]]. Once they have these, they can return to [[Omeluum]] to finish the quest. Everything else is strictly optional:
To successfully finish the quest, the player only needs to visit 2nd Floor (Greenhouse), which contains some [[Tongue of Madness]] mushroom and [[Timmask Spores]]. Once they have these, they can return to [[Omeluum]] to finish the quest. Everything else is strictly optional:
{| class="wikitable"
{| class="wikitable"
|+Arcane Tower Layout
|+Arcane Tower Layout
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!Notable Elements
!Notable Elements
|-
|-
|4th Floor (Roof)
|5th Floor (Roof)
|Can be reached by the '''elevator''' and/or '''flight'''.
|Can be reached by the '''elevator''' and/or '''flight'''.
|This level contains [[Bernard]], and the [[Guiding Light]] ring which is one method to visit the sub basement.  
|This level contains [[Bernard]], and the [[Guiding Light]] ring which is one method to visit the basement.  
|-
|-
|3rd Floor (Bedroom)
|4th Floor (Bedroom)
|Can be reached by the '''elevator''' and/or '''flight'''.
|Can be reached by the '''elevator''' and/or '''flight'''.
|Contains key elements that allows the player to converse with Bernard and other constructs peacefully.
|Contains key elements that allows the player to converse with Bernard and other constructs peacefully.
|-
|-
|2nd Floor (Main Entrance)
|3rd Floor (Main Entrance)
|Can be accessed by the '''Main Door'''. Or '''flight''' and '''elevator''' if approaching from another level.
|Can be accessed by the '''Main Door'''. Or '''flight''' and '''elevator''' if approaching from another level.
|Contains the '''Chest of Mundane''' and 2x [[Arcane Cannon|Arcane Cannons]].
|Contains the '''Chest of Mundane''' and 2x [[Arcane Cannon|Arcane Cannons]].
|-
|-
|1st Floor (Greenhouse)
|2nd Floor (Greenhouse)
|Can be reached by the '''elevator, flight,''' or by '''jumping''' or '''teleporting''' on the mushrooms on the tower exterior.
|Can be reached by the '''elevator, flight,''' or by '''jumping''' or '''teleporting''' on the mushrooms on the tower exterior.
|Contains the '''quest related items''' ([[Tongue of Madness]], [[Timmask Spores]]). If the player does not wish to explore the rest of the tower, they only have to visit this one floor.
|Contains the '''quest related items''' ([[Tongue of Madness]], [[Timmask Spores]]). If the player does not wish to explore the rest of the tower, they only have to visit this one floor.
|-
|-
|Basement (Generator)
|1st Floor (Generator)
|The exterior Garden can be access by '''flight''', '''jumping''' or '''teleporting''' on outside the tower. The locked basement itself can be accessed by the '''Back Door''' or a '''Hole''' on the wall.  
|The exterior Garden can be access by '''flight''', '''jumping''' or '''teleporting''' on outside the tower. The locked 1st floor itself can be accessed by the '''Back Door''' or a '''Hole''' on the wall.  
|Contains the generator that allows you to restore power to the tower.
|Contains the generator that allows you to restore power to the tower.
|-
|-
|Sub Basement (Secret Room)
|Basement (Secret Room)
|Can reach through elevator with the [[Guiding Light]] ring equipped, or by '''flying''' through a gap from the basement level.   
|Can reach through elevator with the [[Guiding Light]] ring equipped, or by '''flying''' through a gap from the 1st level.   
|Contains treasures - including the [[Staff of Arcane Blessing]], [[the Sparkswall]], and another set of the quest items ([[Tongue of Madness]], [[Timmask Spores]]).
|Contains treasures - including the [[Staff of Arcane Blessing]], [[the Sparkswall]], and another set of the quest items ([[Tongue of Madness]], [[Timmask Spores]]).
|}
|}


=== The Basement (Generator) and Activating the Tower ===
=== The 1st Floor (Generator) and Activating the Tower ===
To fully explore the tower, the player's goal would be to enter the locked basement level of the tower - as the generator used to restore power to the tower is located there. To access the basement, the player must first get to the bottom of the tower.  
[[File:Fungus Platform.jpg|thumb|The fungus on the south wall serving as jumping platforms. ]]
To fully explore the tower, the player's goal would be to enter the locked 1st level of the tower - as the generator used to restore power to the tower is located there. To access this floor, the player must first get to the bottom of the tower.  


Without a working elevator, the player will have to use the fungus platforms growing on the Southern wall of the tower to jump their way down. It is a good idea to cast [[Feather Fall]] to prevent unnecessary fall damage. Alternatively, Flying or teleporting (via [[Misty Step]]) will also get the player down without issues.  
Without a working elevator, the player will have to use the fungus platforms growing on the Southern wall of the tower to jump their way down. It is a good idea to cast [[Feather Fall]] to prevent unnecessary fall damage. Alternatively, Flying or teleporting (via [[Misty Step]]) will also get the player down without issues.  


The basement is locked and one of the few areas that is not accessible directly by flight. There are two options to get in:
The 1st floor is locked and one of the few areas that is not accessible directly by flight. There are two options to get in:


* Through the Ornate Door in the back, which can be unlocked with a DC15 Sleight of Hand check, or by breaking it down (24 [[Hit Points]], [[Lesser Toughness]]).
* Through the Ornate Door in the back, which can be unlocked with a DC15 Sleight of Hand check, or by breaking it down (24 [[Hit Points]], [[Lesser Toughness]]).
* By accessing a small hole on the South wall. The player will need to first pass a [[Perception]] check, and then crawl through as a small creature (i.e. the [[Druid|Druid's]] [[Wild Shape|Cat Wildshape]] or a character shrunk by the [[Reduce]] spell).
* [[File:Hole.jpg|thumb|The hole which serves as an alternative entrance to the first floor. ]]By accessing a hole on the South wall (it looks like a pipe). The player will need to first pass a [[Perception]] check, and then crawl through as a small creature (i.e. the [[Druid|Druid's]] [[Wild Shape|Cat Wildshape]] or a character shrunk by the [[Reduce]] spell).


To restore power to the tower - which will activate the elevator and deactivate the automated defenses - the player will need to bring [[Sussur Bloom|Sussur Blooms]] to the Power Generator in the basement. [[Sussur Bloom|Sussur Blooms]] can be found at the Garden just outside the basement door, or from the tree at [[Dread Hollow]].  
To restore power to the tower - which will activate the elevator and deactivate the automated defenses - the player will need to bring [[Sussur Bloom|Sussur Blooms]] to the Power Generator. [[Sussur Bloom|Sussur Blooms]] can be found at the Garden just outside the door, or from the tree at [[Dread Hollow]].  


Interact with the Power Generator to bring up the crafting menu and use it to combine the machine with the Bloom. A cutscene should play where the tower comes to life, and you will gain 25 [[Experience]] and an [[Inspiration Point]] for the [[Guild Artisan]] background. With the power restore, you can now navigate up and down the tower via the central elevator.  
Interact with the Power Generator to bring up the crafting menu and use it to combine the machine with the Bloom. A cutscene should play where the tower comes to life, and you will gain 25 [[Experience]] and an [[Inspiration Point]] for the [[Guild Artisan]] background. With the power restore, you can now navigate up and down the tower via the central elevator.  


===The 1st Floor (Greenhouse) ===
===The 2nd Floor (Greenhouse) ===
This floor can only be accessed by the restored elevator, by flying, or by platforming on the exterior fungus on the south side of the tower. This is a level that contains all the mushrooms required for the quest. The other notable items on this floor is the '''Threadbare Book''' containing the following phrase:   
This floor can only be accessed by the restored elevator, by flying, or by platforming on the exterior fungus on the south side of the tower. This is a level that contains all the mushrooms required for the quest. Once the quest items are obtained, all other actions at the tower is strictly option. Skip forward to the [[Help Omeluum investigate the parasite|Return to Omeluum]] section to finish the quest. 
 
The other notable items on this floor is the '''Threadbare Book''' containing the following phrase:   


* ''"How can I trust? How should I know? How can I show myself, my darkest me?"''
* ''"How can I trust? How should I know? How can I show myself, my darkest me?"''
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This can provides additional options to interact with [[Bernard]] later on the roof.
This can provides additional options to interact with [[Bernard]] later on the roof.


===The 2nd Floor (Main Entrance) ===
===The 3rd Floor (Main Entrance) ===
The main floor can be access directly through the front door of the tower. Exploring this floor is completely optional as the player can go straight to the 1st floor to complete the quest, or the basement to restore power.  
The main floor can be access directly through the front door of the tower. Exploring this floor is completely optional as the player can go straight to the 2nd floor Greenhouse to complete the quest, or the 1st floor to restore power.  


The primary benefit of exploring the main floor prior to restoring the power would be additional XP from the two still-active Arcane Cannons, and getting access to [[Mystra's Grace]] earlier. The latter can provide the party an additional casting of [[Feather Fall]] which can help them avoid some damage trying to access the basement. As the elevator inside is inactive, they will ultimately need to still find an alternative way to the lower levels.  
The primary benefit of exploring the main floor prior to restoring the power would be additional XP from the two still-active Arcane Cannons, and getting access to [[Mystra's Grace]] earlier. The latter can provide the party an additional casting of [[Feather Fall]] which can help them avoid some damage trying to access the 1st floor. As the elevator inside is inactive, they will ultimately need to still find an alternative way to the lower levels.  


Opening the Main Door requires succeeding on a [[Difficulty Class]] 15 [[Sleight of Hand]] [[Skill Check|Check]]. Alternatively, the main door can also be broken down - it has [[Medium Toughness]] and 36 [[Hit Points]]. Opening this door prior to the restoration of power will lead to a confrontation with two [[Arcane Cannon|Arcane Cannons]]. Once they've been dealt with, you are free to roam and explore the main level of the Arcane Tower.   
Opening the Main Door requires succeeding on a [[Difficulty Class]] 15 [[Sleight of Hand]] [[Skill Check|Check]]. Alternatively, the main door can also be broken down - it has [[Medium Toughness]] and 36 [[Hit Points]]. Opening this door prior to the restoration of power will lead to a confrontation with two [[Arcane Cannon|Arcane Cannons]]. Once they've been dealt with, you are free to roam and explore the main level of the Arcane Tower.   
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** Approaching it will trigger an [[Arcana]] [[Skill Check|Check]]. If your character passes, they'll identify that the chest is in-fact magical, despite its name and mundane looking loot. Taking the items out from it will reveal they are two level 1 magical scrolls (randomized), and [[Mystra's Grace]]. Approaching the chest with the Sussur Bloom's Anti-Magic aura will also dispel the illusion and show the true loot inside the chest.  
** Approaching it will trigger an [[Arcana]] [[Skill Check|Check]]. If your character passes, they'll identify that the chest is in-fact magical, despite its name and mundane looking loot. Taking the items out from it will reveal they are two level 1 magical scrolls (randomized), and [[Mystra's Grace]]. Approaching the chest with the Sussur Bloom's Anti-Magic aura will also dispel the illusion and show the true loot inside the chest.  


===The 3rd Floor (Bedroom) ===
===The 4th Floor (Bedroom) ===
This floor can only be accessed by the restored elevator or by flying. (To be added).
This floor can only be accessed by the restored elevator or by flying. This floor contains documents that the player should inspect prior to ascending to the 5th Floor (Roof).  


===The 4th Floor (The Roof) ===
* The Road to Darkness can be found on the floor, underneath the desk on the corner. 
* The Torn-out paper on the cupboard at


This floor can only be accessed by the restored elevator or by flying. Upon arriving onto the floor, a dialogue will trigger with [[Bernard]], who is standing guard by the elevator.  
Aside from the books, the magical ring [[Mage's Friend]] can also be looted on this floor.  


Bernard speaks strictly in poetry, with the scattered lines found throughout the Arcane Tower serving as various command phrases for him. In the first meeting, if the player has read '''The Roads of Darkness''' on the 3rd floor, they will have the option to respond in kind with ''"Or art though friend, a rescue from my lonely wake?"''. Responding in any other way will cause Bernard to immediately become hostile and attack.
===The 5th Floor (The Roof) ===


Afterwards, the player will have several options/commands they can use with Bernard, depending on what they've read.  
This floor can only be accessed by the restored elevator or by flying. Upon arriving onto the floor, a dialogue will trigger with [[Bernard]], who is standing guard by the elevator. 
 
Bernard speaks strictly in poetry, with the scattered lines found throughout the Arcane Tower serving as various command phrases for him. In the first meeting, if the player must have read '''The Roads of Darkness''' and responded with ''"Or art though friend, a rescue from my lonely wake?"'' to avoid having Bernard become hostile and attack. Successfully doing this grants the player 50 Experience points. 
 
Afterwards, the player will have several options/commands they can use with Bernard, depending on what they've read.
{| class="wikitable"
{| class="wikitable"
!Line !!Action!!Required Book
!Line !!Action!!Required Book
|-
|-
|''"Or art though friend, a rescue from my lonely wake?"''
|''"Or art though friend, a rescue from my lonely wake?"''
|Bernard does not turn hostile during the first conversation.
|Causes Bernard to not turn hostile. Triggered during the first conversation. '''Required for the other options.'''
|The Roads of Darkness (3rd Floor)
|The Roads of Darkness (4th Floor)
|-
|-
| ''"How can I trust? How will I ever know? / How can I show myself, my darkest me?"''
| ''"How can I trust? How will I ever know? / How can I show myself, my darkest me?"''
|Bernard will place {{SmallIcon|Guiding Light Icon.png}} [[Guiding Light]] on a table.
|Bernard will place {{SmallIcon|Guiding Light Icon.png}} [[Guiding Light]] on a table.
|Threadbare Book (1st Floor)
|Threadbare Book (2nd Floor)
|-
|-
|''"These empty sheets are all that's left on you. / The last of all the thoughtless gifts you gave."''
|''"These empty sheets are all that's left on you. / The last of all the thoughtless gifts you gave."''
|Bernard will give the player a [[Potion of Greater Healing]].
|Bernard will give the player a [[Potion of Greater Healing]].
| Patched Parchment (table next to Bernard, 4th Floor)
| Patched Parchment (table next to Bernard, 5th Floor)
|-
|-
|''"There is a light in every living thing. / It's crawling t'wards the surface to survive."''
|''"There is a light in every living thing. / It's crawling t'wards the surface to survive."''
|Bernard and the nearby [[Animated Armour]]s become hostile and attack.
|Bernard and the nearby [[Animated Armour]]s become hostile and attack.
|Dusty Book (2nd Floor)
|Dusty Book (3rd Floor)
|-
|-
|''"The silence stretches on - I'm all alone. / Please, can I hold your hands, for just a while?"''
|''"The silence stretches on - I'm all alone. / Please, can I hold your hands, for just a while?"''
|Bernard will hug the player and reassure them. It speaks as if the player is Lenore.
|Bernard will hug the player and reassure them. It speaks as if the player is Lenore.
| Torn-out paper (3rd Floor)
| Torn-out paper (4th Floor)
|}
|}
==Secret Sub-Basement==
The [[Guiding Light]] Ring can be obtained by reciting the passage above, or by destroying Bernard in combat. It cannot be pick-pocketed.
This floor can only be accessed by the restored elevator or by flying. (To be added).
 
==Secret Basement==
This floor can only be accessed by the restored elevator or by flying. To access it with the elevator, the player must obtain the Guiding Light from Bernard and equip it. Then, when they approach the elevator, an additional "Basement" button will appear, which will take the player directly to this secret room when activated.
 
Alternatively, with access to flight, the player can take advantage of a gap between the first floor and basement stair well that will allow them to fly down to the secret floor without ever needing to interact with Bernard or getting the Guiding Light.  


== Returning to Omeluum ==
== Returning to Omeluum ==
Once the player returns to Omeluum, he will brew the potion as promised and attempts to extract the tadpole from the player. (To be added).
Once the player returns to Omeluum, he will brew the potion as promised and attempts to extract the tadpole from the player. (To be added).