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(Update Resilient passive)
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| description1 = * Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|spell]], you cannot roll a 1.
| description1 = * Spells you cast ignore [[Damage_Types#Damage_Vulnerability,_Resistance_and_Immunity|resistance]] to a damage type of your choice. In addition, when you deal that type of damage with a [[Spells|spell]], you cannot roll a 1.
* Damage resistance options are one of the following:
* Damage resistance options are one of the following:
** {{SAI|Elemental Adept: Acid}}
** {{Pass|Elemental Adept: Acid}}
** {{SAI|Elemental Adept: Cold}}
** {{Pass|Elemental Adept: Cold}}
** {{SAI|Elemental Adept: Lightning}}
** {{Pass|Elemental Adept: Lightning}}
** {{SAI|Elemental Adept: Fire}}
** {{Pass|Elemental Adept: Fire}}
** {{SAI|Elemental Adept: Thunder}}
** {{Pass|Elemental Adept: Thunder}}
| notes = * "You cannot roll a 1" means that any 1 rolled is treated as a 2.
| notes = * "You cannot roll a 1" means that any 1 rolled is treated as a 2.
}}  
}}  
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* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* You increase an [[Ability Scores|Ability]] by 1, to a maximum of 20.
* Gain [[Proficiency]] in that ability's {{SavingThrow|Saving Throws}}.
* Gain [[Proficiency]] in that ability's {{SavingThrow|Saving Throws}}.
* The available passive features are:
** {{Pass|Resilient: Strength}}
** {{Pass|Resilient: Dexterity}}
** {{Pass|Resilient: Constitution}}
** {{Pass|Resilient: Intelligence}}
** {{Pass|Resilient: Wisdom}}
** {{Pass|Resilient: Charisma}}
| notes =
| notes =
* This [[Ability Scores|Ability]] increase applies to [[Druid|druids]] in [[Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]].
* This [[Ability Scores|Ability]] increase applies to [[Druid|druids]] in [[Wild Shape]]. For a list of each form's stats, see [[Wild Shape#All Wild Shape Forms|All Wild Shape Forms]].