Talk:Feats
Spell sniper bugged?[edit section]
I've heard that rolling a 19 with spell sniper isn't resulting in the critical hit. Could be an important note as this would mean the feat is totally broken right now.
- This was fixed as of Patch 3 👍AstraTheDragon (talk) 10:19, 27 October 2023 (CEST)
Tips section?[edit section]
The article is mostly a big list written in objective language, I wonder if it might be useful to include a tips section explaining concepts such as half-feats and odd-numbered ability scores. Would that be within the scope of the article? AstraTheDragon (talk) 10:19, 27 October 2023 (CEST)
- I think including a section called "Half-feats" that explains the concept of a half-feat would be within the scope of the article, though not as part of a dedicated "tips" section. We normally try to avoid making recommendations on the wiki's main namespace (since it's more difficult to get consensus on), but I think the concept of half-feats and how they interact with odd ability scores is technical enough to warrant inclusion, although worded in an objective language. You could also make it a community guide and link it on the article (see Template:Guidenote) if you think it's not objective enough for the main namespace version of the article. Willowisp (talk) 14:06, 27 October 2023 (CEST)
Polearm Master[edit section]
Hey, Tested this feat at Patch #5, it also seems to work with Pike and Trident, even though not mentioned.
Table delete[edit section]
Why is someone going around deleting tables on the pages. They're easier to read than lists. unsigned 73.67.183.10|10:03, 21 December 2023
- Hi! Tables should be avoided when there are more accessible alternatives, because while they look good on some devices they are an accessibility concern. The table on this page specifically wasn't implemented in a very accessible way, so until someone remakes the table correctly, this is the more accessible alternative. Willowisp (talk) 11:16, 21 December 2023 (CET)
- Working on a new and updated format so we can add the table back. Willowisp (talk) 14:02, 21 December 2023 (CET)
- Done! An entirely new table, improved over the original. Willowisp (talk) 22:59, 21 December 2023 (CET)
- Working on a new and updated format so we can add the table back. Willowisp (talk) 14:02, 21 December 2023 (CET)
Inconsistencies between feats that increase ability score[edit section]
Me and LostAccount2099 pretty extensively discussed how ability score increases from feats are applied. Most of that discussion is on my talk page User_talk:Quaris#HAM_bug/note (which started with Heavy Armour Master and expanded to other feats).
To try to summarize that discussion...
We definitely believe the inconsistencies about priority order were unintentional. We also agreed (though were less sure) that the Durable, Heavily Armoured, Heavy Armour Master, and Resilient feats are the ones with the unintended behavior, and that the other feats that increase ability scores (7 total) exhibit the intended behavior. This conclusion was (mainly) based on...
- More feats behave like ASI does than don't (though it's not a landslide: 7 to 4)
- ASI is the most straightforward and tested one, it should be like 'the standard' or 'devs intent'
- It would be very silly to have uncapped bonuses if all the normal bonuses are like Heavy Armour Master and don't support them
- You shouldn't bring physical ability improvements to Wildshape (since that contradicts Wild Shape's description), and none to Slayer
Quaris (talk) 02:55, 24 September 2026 (CEST)
- Yep! It essentially boils down to the differences between Ability() and SelectAbilities(). Rydiak (talk) 04:07, 24 September 2026 (CEST)