Spells: Difference between revisions

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''Main page: [[Concentration]]''
''Main page: [[Concentration]]''


{{Concentration}} '''Concentration''' is another type of resource a spellcaster has. Certain spells require the caster to continuously put focus into the spell in order to maintain its effects, such spells are called {{Concentration}} '''Concentration''' spells, and this requirement will be clearly labeled with the {{Concentration}} '''Concentration''' tag in the spell's description. The caster may still do other actions while concentrating, but are at risk of losing said concentration under certain circumstances. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time, said spell will be shown on top of/next to the caster's portrait.
'''{{Concentration}}''' is another type of resource a spellcaster has. Certain spells require the caster to continuously put focus into the spell in order to maintain its effects, such spells are called '''{{Concentration}}''' spells, and this requirement will be clearly labeled with the '''{{Concentration}}''' tag in the spell's description. The caster may still do other actions while concentrating, but are at risk of losing said concentration under certain circumstances. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time, said spell will be shown on top of/next to the caster's portrait.


When the caster takes damage, they must make a Constitution [[Saving Throws|Saving Throw]] ({{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]) to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received, whichever is higher.
When the caster takes damage, they must make a Constitution [[Saving Throws|Saving Throw]] ({{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]) to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received, whichever is higher.