Prologue: Difference between revisions

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* Reach the Helm.
* Reach the Helm.
** We met a githyanki named [[Lae'zel]]. She told us we can escape if we reach the ship's helm.
** We met one of the mind flayer's minions - an intellect devourer. It wants us to go to the helm of the ship.
**''(Alternatively if [[Us]] is skipped or destroyed)'' We met a githyanki named [[Lae'zel]]. She told us we can escape if we reach the ship's helm.


* Connect the nerves of the transponder.
* Connect the nerves of the transponder.
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This is the room in which the game begins. The main character has broken free from a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors.
This is the room in which the game begins. The main character has broken free from a [[Mind Flayer Pod]] and is standing alone in the room. Around the room there are various empty mind flayer pods indicating that there might be other survivors.


1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability Check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery there is a dead mind flayer you can loot for a [[Spiked Bulb]].
1. In the middle of the room there is a mind flayer "nursery" i.e. a pool filled with larvae. Upon interacting with it, you can [[Ability Check|Investigate]] it to determine that it's about to break apart. If you try to touch it, it explodes and causes a small amount of damage to your character. To the south of the nursery there is a dead mind flayer you can loot for a random gem.


2. Further south you can climb up to a small elevation in the room, where a dead [[Mind Flayer Thrall]] can be looted for a [[Scroll of Mage Armour]] and 3gp. Lying beside him is a [[Slave Mind]] --a human brain preserved in a jar-- that can be picked up, though it's unclear whether it has any use.
2. Further south you can climb up to a small elevation in the room, where a [[Cartilaginous Chest]] can be looted for some random loot including gold.


3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. Along this elevated area you can find:
3. To the east of the room, slightly southward, you can go up to a larger elevated area, circling around all the way to the northwest of the room. Along this elevated area you can find:
* [[Cartilaginous Chest]] containing a [[Potion of Healing]] and a [[Elixir of Fire Resistance]]
 
* A [[Caustic Bulb]] lying on a table  
* An [[Onyx]] and a [[Rune Slate]] lying on a table. Interacting the slate confers visions of the nautiloid ship.
* A second cartilaginous chest containing a bottle of [[Alchemist's Fire]] and a [[Grease Bottle]].
* A Cartilaginous Chest containing some gold.


On the west side of the room you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room.
On the west side of the room you will find an illithid restoration device that fully heals you upon interaction, and a door to the next room.
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[[File:Prologue-02.jpg|thumb|right|Brain room]]
[[File:Prologue-02.jpg|thumb|right|Brain room]]


1. The dead bodies of three [[Lesser Imp|Lesser Imps]] will greet you in this room. Loot them for a [[Potion of Healing]] and a [[Scroll of Fire Bolt]]. Directly aside their bodies is a table on which you can find a caustic bulb, three [[Mucoid Shell|Mucoid Shells]], a [[Sodalite Shell]], and a [[Barbed Device]]. These are mostly junk items; only the bulb has a use. To the right, there's another table with an [[Illithid Record]] and a [[Hollow Shell]]. The shell is junk, but the record can be interacted with to reveal that it contains knowledge about [[Goblin]] culture.
1. In the northeast there is a table with an [[Illithid Record]] and a [[Goblin]] corpse with a little gold. The record can be interacted with to reveal that it contains knowledge about [[Goblin]] culture.


2. Westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]], an [[Illithid Manuscript]], and a [[Dark Mind]] (another brain in a jar). The tablet and manuscript can be interacted with just like the illithid record. The tablet contains knowledge about humanoid history (elves, dwarves, humans, etc.), and the manuscript seems to tell a story about "a brain, a githyanki warrior, and centuries of darkness".
2. West of the goblin there is a table with three further rune slates, one of which is about the composition of the nautiloid ship.


3. In the middle of the room, a small elevator can get you to an upper section of the room. Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help. Otherwise, you can find here a pair of cartilaginous chests containing random loot.
2. Westwards and to the north of the room there is a table on which you can find an [[Eldritch Tablet]]. The tablet can be interacted with just like the illithid record. The tablet contains knowledge about humanoid history (elves, dwarves, humans, etc.).
 
3. In the middle of the room, a small elevator can get you to an upper section of the room. Here you will find a dying person sitting on a chair with their scalp removed, their exposed brain telepathically asking you for help.


==== The Intellect Devourer ====
==== The Intellect Devourer ====
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(The outlines of this room are not visible on the map since it overlaps with the nose of the ship at the upper level. In the screenshot of the map to the right, the red circle indicates the approximate outline of the room.)
(The outlines of this room are not visible on the map since it overlaps with the nose of the ship at the upper level. In the screenshot of the map to the right, the red circle indicates the approximate outline of the room.)


In the room ahead, there are three lesser imps you need to defeat. This is most easily done with ranged sneak attacks. They will drop [[Handaxe]] and [[Light Crossbow]] as loots.
In the room ahead, there are three imps you need to defeat. This is most easily done with ranged sneak attacks. They drop [[Scimitar]], [[Handaxe]] and [[Light Crossbow]].
 
Other than that, you can loot a dead Mind Flayer in this room for two [[Void Bulb|Void Bulbs]] and a potion of healing, and another dead Mind Flayer who has been incinerated can be looted for a [[Potion of Speed]], a void bulb, and a caustic bulb.


After the battle, you can loot a dead incinerated Mind Flayer, two imp corpses and four dead thralls for minor loot, including another [[Handaxe]] and [[Light Crossbow]] as well as [[Shortsword]], [[Simple Robe]] and [[Potion of Healing]].
You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid.  There's a healing pod before the stairs.
You can exit this room to the west, climbing some stairs out to open air and towards the nose of the Nautiloid.  There's a healing pod before the stairs.


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{{UnderConstruction|section}}
=== Nose of the Nautiloid ===
=== Nose of the Nautiloid ===
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons. Thankfully this doesn't affect our route.