Smokepowder Barrel: Difference between revisions

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(Added DC math equation. Details on critical hits on objects.)
(Added DC save for secondary explosion. Corrected weight value)
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| single use = yes <!-- "yes" if item is consumed on use (Ammunition, Consumables, Potions, Scrolls, some Drinks, and some Misc Items); otherwise leave BLANK. -->
| single use = yes <!-- "yes" if item is consumed on use (Ammunition, Consumables, Potions, Scrolls, some Drinks, and some Misc Items); otherwise leave BLANK. -->
| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| rarity = common <!-- Choose from: common, uncommon, rare, very rare, legendary, story -->
| weight kg = 26
| weight kg = 11
| weight lb = 52
| weight lb = 26
| price = 5
| price = 5
| usage cost = <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. -->
| usage cost = <!-- The cost to use the item. Choose from: action, bonus action - or leave EMPTY for non-consumable items. -->
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**Atomically [[Critical Hit|Critically Hits]] objects and environments.
**Atomically [[Critical Hit|Critically Hits]] objects and environments.
** Also creates a [[Smokepowder Surface]], which immediately explodes, causing the following effects:
** Also creates a [[Smokepowder Surface]], which immediately explodes, causing the following effects:
*** Deals an additional {{DamageInfo|2d6|Fire}} damage ({{SavingThrow|DEX}}, [[Difficulty Class|DC]] 12, to halve)
*** Deals an additional ({{SavingThrow|DEX}}, [[Difficulty Class|DC]] 8 + [[Intelligence|Intelligence Modifier]] + [[Proficiency|Class Proficiency]], to halve)
*** Deals an additional {{DamageInfo|2d6|Force}} damage (no {{SavingThrow}})
*** Deals an additional {{DamageInfo|2d6|Force}} damage (no {{SavingThrow}})
*** Creatures caught in the blast are knocked back (no {{SavingThrow}})
*** Creatures caught in the blast are knocked back (no {{SavingThrow}})