Glyph of Warding: Difference between revisions

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{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Glyph of Warding
| name = Glyph of Warding
| image = Glyph of Warding Icon.png
| image = Glyph of Warding Icon.png
| level = 3
| level = 3
| school = Abjuration
| school = Abjuration
| classes = Bard, Cleric, Wizard
| classes = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| class learns at level 5 = Bard, Cleric, Wizard
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.  
| races =
| summary = This spell allows spellcasters to inscribe a ward that can trigger various magical effects when stepped on by an enemy.
| description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
| description = Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.


[[File:Warning_Icon.png|frameless|upright=0.1|link=]]Only one glyph can be active at a time.
{{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time.
* [[File:Glyph of Warding Sleep Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Sleep]]
* [[File:Glyph of Warding Sleep Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Sleep]]
* [[File:Glyph of Warding Detonation Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Detonation]]
* [[File:Glyph of Warding Detonation Icon.png|frameless|upright=0.1|link=]] [[Glyph of Warding: Detonation]]
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| aoe m = 4
| aoe m = 4
| aoe ft = 13
| aoe ft = 13
| higher levels =
| higher levels =  
| notes = * The glyph will last until triggered, or until a [[Long Rest]].
| notes = * The glyph will last until triggered, or until a [[Long Rest]].
* When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] [[Saving Throw]]. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.
* When the glyph is triggered, those affected by it each rolls a [[File:Save Throw Icons.png|frameless|upright=0.1|link=]] [[Dexterity]] [[Saving Throw]]. If a creature successfully saves, they only take half the damage for the damaging variants of this spell, and suffers no ill effect for the non-damaging variants.