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Glyph of Warding
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Description
Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy the selected magical effect will trigger.
Only one glyph can be active at a time.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- DEX Save (On Save: Targets still take half damage; for sleep and detonation variants, nothing happens)
- Range: 9 m (30 ft)
- AoE: 4 m (13 ft) Radius
At higher levels
See each individual variant's page.
Technical details
UID
Target_GlyphOfWardingVariants
How to learn
Classes:
Other ways to learn:
- Wizards with a Level 3 Spell Slot can transcribe a Scroll of Glyph of Warding to their spellbooks.
Notes
- The glyph lasts until it is triggered, the spell is cast again, the caster is dismissed from the party, or a long rest is taken.
- Only those considered an enemy can trigger the glyph. When the glyph is triggered, everyone within the area is affected, regardless of faction.
- Enemies are indicated via a red circle beneath the creature, red outlines when highlighted, and a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow, green, and blue, respectively) can safely traverse the glyph.
- If the glyph is cast in an area where hostile creatures are already present, it triggers immediately.
- The incantation for Glyph of Warding is Ira Et Dolor, Latin for "Anger and pain".
Visuals
External links[edit section | visual editor]
- on the Forgotten Realms Wiki

















