Fighter: Difference between revisions

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m (Fix description on Duelling Fighting style.)
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** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks.
** [[File:Fighting Style Archery Icon.png|middle|frameless|upright=0.1]] '''Archery:''' You gain a +2 bonus to Ranged Weapon Attacks.
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
** [[File:Fighting Style Defence Icon.png|middle|frameless|upright=0.1]] '''Defence:''' You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]].
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Duelling Icon.png|middle|frameless|upright=0.1]] '''Duelling:''' When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
** [[File:Fighting Style Great Weapon Icon.png|middle|frameless|upright=0.1]] '''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
** [[File:Fighting Style Great Weapon Icon.png|middle|frameless|upright=0.1]] '''Great Weapon Fighting:''' When you roll a 1 or 2 on a damage die for an attack with a [[Weapons|Two-Handed melee weapon]], that die is rerolled once.
** [[File:Fighting Style Protection Icon.png|middle|frameless|upright=0.1]] '''Protection:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''
** [[File:Fighting Style Protection Icon.png|middle|frameless|upright=0.1]] '''Protection:''' When you have a [[Shields|Shield]], impose {{Disadvantage}} on an enemy who attacks one of your allies when you are within {{Distance|melee}}. You must be able to see the enemy. ''(This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)''