Find Mystic Carrion's Servant: Difference between revisions

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== Walkthrough ==
== Walkthrough ==
Mystic Carrion is encountered by entering Philgrave's Mansion - either by lockpicking the stone wall, or using the hole in the wall (X:29 Y:-166) to sneak in. Carrion asks the party what they are doing because they do not have an appointment. He explains that he is a spirit medium who works with wealthy clients in the [[Upper City]]. Carrion believes the party is too poor to seek his services, but asking "Is there anything I can do for you?" will get his attention. He does indeed have a job - seeking out his lost servant, Thrumbo.
Mystic Carrion is encountered by entering Philgrave's Mansion - either by lockpicking the stone wall, or using the hole in the wall (X:29 Y:-166) to sneak in. Carrion asks the party what they are doing because they do not have an appointment. He explains that he is a spirit medium who works with wealthy clients in the [[Upper City]]. Carrion believes the party is too poor to seek his services, but asking "Is there anything I can do for you?" will get his attention. He does indeed have a job - seeking out his lost servant, [[Thrumbo]].


=== Finding Thrumbo ===
=== Finding Thrumbo ===
Going upstairs in the mansion, there is an additional floor that a creature will warn the party not to go up to, as it's dangerous. However, the party can walk right past him to the next floor. If they are spotted, a creature named Thenar stops the party and state they cannot be on the floor. However, he can be persuaded, deceived, or intimidated into letting the party stay. A locked room in the northwest corner of the floor has a beggar's portrait (X:5, Y:-150) that contains a note from Thrumbo, indicating they are going to meet by the beach.
Going upstairs in the mansion, there is an additional floor that a creature will warn the party not to go up to, as it's dangerous. However, the party can walk right past him to the next floor. If they are spotted, a creature named [[Thenar]] stops the party and state they cannot be on the floor. However, he can be persuaded, deceived, or intimidated into letting the party stay. A locked room in the northwest corner of the floor has a beggar's portrait (X:5, Y:-150) that contains a note from Thrumbo, indicating they are going to meet by the beach.


* Lumbar (X:125, Y:-28) is in an alley north of the Basilisk Gate. He reveals the group was planning to escape by boat, so Thrumbo is probably by the water.
* Lumbar (X:125, Y:-28) is in an alley north of the [[Basilisk Gate Barracks|Basilisk Gate]]. He reveals the group was planning to escape by boat, so Thrumbo is probably by the water.
* Morbus (X:2, Y:17) is in the graveyard north of the [[Forge of the Nine]]. He only remembers that Thrumbo told him 'down the stairs, across the sand'.
* Morbus (X:2, Y:17) is in the graveyard north of the [[Forge of the Nine]]. He only remembers that Thrumbo told him 'down the stairs, across the sand'.
* Sacrum (X:-78, Y:-98) is north of [[Beehive General Store]]. He mentioned that wardrobes are good hiding places.
* Sacrum (X:-78, Y:-98) is north of [[Beehive General Store]]. He mentioned that wardrobes are good hiding places.


Thrumbo's location is in a house by the docks that are east of Philgrave's Mansion. He is hiding in a wardrobe in the beach house (X:56, Y:-120). Interacting with the wardrobe causes Thrumbo to come out.
Thrumbo's location is in a house by the docks that are east of [[Philgrave's Mansion]]. He is hiding in a wardrobe in the beach house (X:56, Y:-120). Interacting with the wardrobe causes Thrumbo to come out.


[[File:Thrumbo Quest.jpg|thumb|Thrumbo panics at the thought of returning to Mystic Carrion.]]
[[File:Thrumbo Quest.jpg|thumb|Thrumbo panics at the thought of returning to Mystic Carrion.]]