Magic Missile: Difference between revisions

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(Added additional source of spell (Ne'er Misser grants ability to cast Magic Missile))
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| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
| notes = * {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
* {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] creates one additional dart whenever '''Magic Missile''' is cast.  
* {{SmallIcon|Amulet of Misty Step Icon.png}} [[Psychic Spark]] creates one additional dart whenever '''Magic Missile''' is cast.  
* {{SmallIcon|Hand Crossbow PlusOne Icon.png}} The {{rare|Ne'er Misser}} grants the wearer the ability to cast [[Magic Missile]] once per long rest as a 3rd level [[Spells|Spell]].
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The {{IconLink|Shield Spell Icon.png|Shield|size=25}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.