Grym: Difference between revisions

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m (→‎Combat Tactics: Fixed link)
m (→‎Abilities: Added Seismic Wrath ability)
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===[[Awaken]]:===
===[[Awaken]]:===
Grym spends its first turn readying for combat.
Grym spends its first turn readying for combat.
===[[Seismic Wrath]]:===
Costs an Action but has no known purpose.


===[[Slam]]:===
===[[Slam]]:===
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*{{Attack Roll}}: +10
*{{Attack Roll}}: +10
{{DamageInfo|count=4|die=8|plus=7|type=Bludgeoning|save=Strength|save effect=Prone}}
{{DamageInfo|count=4|die=8|plus=7|type=Bludgeoning|save=Strength|save effect=Prone}}  


*'''On Hit:''' Make a {{SavingThrow|STR|dc=18}} to avoid being knocked prone.
*'''On Hit:''' Make a {{SavingThrow|STR|dc=18}} to avoid being knocked prone.
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*{{Range|m=12|ft=40}}
*{{Range|m=12|ft=40}}


==Combat Tactics==
==Combat Tactics ==
Grym is immune to all types of damage and can send melee attackers [[Reeling (Condition)|Reeling]]. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated (Condition)|Superheated]] by standing in lava. This will also remove its [[Intense Adamantine Backlash]] passive. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym.  
Grym is immune to all types of damage and can send melee attackers [[Reeling (Condition)|Reeling]]. Its [[Adamantine Skin]] passive causes Grym to be unable to take damage until it has been [[Superheated (Condition)|Superheated]] by standing in lava. This will also remove its [[Intense Adamantine Backlash]] passive. Once superheated, {{DamageType|Bludgeoning}} damage is most effective against Grym.  


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Before the fight it is wise to spread out your party, placing your casters in the back and melee up front near the gate where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus]] will give a notable boost for your melee fighters. Before turning the valve, ensure all party members are standing on raised areas and enter Turn-Based Mode to prepare additional short duration buffs. It is almost a must to give one of your melee characters [[Haste]] for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] helps boost your [[Attack Roll]]s high enough to more easily beat Grym's high [[Armour Class|AC]]. Lastly, ensure you use weapons that deal {{DamageType|Bludgeoning}} damage to exploit Grym's vulnerability.
Before the fight it is wise to spread out your party, placing your casters in the back and melee up front near the gate where Grym will appear. Using elixirs such [[Elixir of Hill Giant Strength]] and [[Elixir of the Colossus]] will give a notable boost for your melee fighters. Before turning the valve, ensure all party members are standing on raised areas and enter Turn-Based Mode to prepare additional short duration buffs. It is almost a must to give one of your melee characters [[Haste]] for the extra attack and added [[Armour Class|AC]]. Applying weapon oils such as the [[Oil of Accuracy]] helps boost your [[Attack Roll]]s high enough to more easily beat Grym's high [[Armour Class|AC]]. Lastly, ensure you use weapons that deal {{DamageType|Bludgeoning}} damage to exploit Grym's vulnerability.


== Notable Loot==  
==Notable Loot==  
*{{Icon|Grymskull Helm Icon.png|30|link=Grymskull Helm}} [[Grymskull Helm]]
*{{Icon|Grymskull Helm Icon.png|30|link=Grymskull Helm}} [[Grymskull Helm]]


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</gallery>
</gallery>


== Achievements==
==Achievements==
{{Achievement|A Grym Fate}}
{{Achievement|A Grym Fate}}


==Notes and Trivia==
==Notes and Trivia==
* There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a [[Hastened (Condition)|Hastened]] [[Fighter]] and/or [[Barbarian]] can quickly wear it down.
*There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a [[Hastened (Condition)|Hastened]] [[Fighter]] and/or [[Barbarian]] can quickly wear it down.
[[Category: Constructs]][[Category: Characters in Act 1]][[Category: Bosses]][[Category:Creatures]]
[[Category: Constructs]]
[[Category: Characters in Act 1]]
[[Category: Bosses]]
[[Category:Creatures]]
{{NavCreatures}}
{{NavCreatures}}