Grym: Difference between revisions

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m (→‎Combat Tactics: valve can also be shot with an arrow for activation)
m (→‎Notes and Trivia: added cheesy method/mechanic)
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==Notes and Trivia==
==Notes and Trivia==
*There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a [[Hastened (Condition)|Hastened]] [[Fighter]] and/or [[Barbarian]] can quickly wear it down.
*There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a [[Hastened (Condition)|Hastened]] [[Fighter]] and/or [[Barbarian]] can quickly wear it down.
*Af of [[Patch_Notes|Hotfix 6]] there is no cooldown for the application of [[Superheated (Condition)|Superheated condition]]. Thus, it is possible to reapply the effect by activating the lava valve (has a slight delay, check Grym for status effects) and consequently hitting Grym with the hammer multiple times per turn. This can be easily achieved by placing a character within shooting distance of; both the lava valve and hammer lever and then shooting them both with arrows. For example a [[Hastened (Condition)|Hasted]] lvl 3 [[Thief]] / lvl 2 [[Fighter]] has essentially 5 actions when dual wielding [[Hand Crossbows|hand crossbows]], and can kill Grym in a single turn of combat at tactician difficulty. (Grym has to be first lured under the hammer with a second character, and Grym has to stand one leg in lava one under hammer)
[[Category: Constructs]]
[[Category: Constructs]]
[[Category: Characters in Act 1]]
[[Category: Characters in Act 1]]