Rescue the Druid Halsin: Difference between revisions

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(→‎Notes: Region travel = quest failure)
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== Entering the Goblin Camp ==
== Entering the Goblin Camp ==
There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including by not limited to:
There are various check-point encounters on the path to the proper Goblin Camp. There are multiple methods the player can use to approach these, including but not limited to:


* A full-frontal assault.
* A full-frontal assault.
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** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A [[Silence]] spell can effectively cover this.
** Note, approaching from the North-Western path requires the player to figure out methods to deal with some sleeping guards (who can be woken if jumping character land near them). A [[Silence]] spell can effectively cover this.


Once the player successfully bypasses the check-points and enters the camp proper, they are free to partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple.  
Once the player successfully bypasses the check-points and enters the camp proper, they are free to partake in the camp activities, converse with the partying Goblins, and take on various side quests (more information on the [[Goblin Camp]] page). Specifically for this quest, we must continue and venture into the interior of the temple.


== The Shattered Sanctum ==
== The Shattered Sanctum ==