Arrows: Difference between revisions

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* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter.
* Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in [[Baldur's Gate 3]] double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat [[Sharpshooter]] and its passive feature All in or items like the {{RarityItem|Flawed Helldusk Gloves}}, very useful in increasing the raw damage output of the shooter.
* {{MdRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
* {{MdRarityItem|Arrow of Ilmater}} is one of the earliest and cheapest available tools in the game to prevent healing.
* The biggest weakness of arrows is that the more powerfull ones are mostly single-target and dependant on creature types to make use of them.
* The fact that most arrows are either single-target or depend on creature types can be seen as a limitation.


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