Animate Dead: Skeleton: Difference between revisions

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(Discussed patch 3 bug regarding skeletons not having weapons.)
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| race learns at level 1 =  
| race learns at level 1 =  
| race learns at level 2 =  
| race learns at level 2 =  
| summary = This spell allows spellcasters to animate a corpse to create a skeleton that focuses on ranged weaponry.
| summary = This spell allows spellcasters to animate a corpse to create a [[Skeleton|skeleton]] that focuses on ranged weaponry. They must target a corpse, and the skeleton lasts until killed or until the next long rest.


This spell is a variation of [[Animate Dead]].
This spell is a variation of {{SAI|Animate Dead}}.
| description = The Skeleton is armed with a [[Shortbow]] and has a [[Proficiency Bonus]] of +2.
| description = Create a [[Skeleton]] that specialises in ranged combat.


{{DamageInfo|count=1|die=6|plus=2|type=Piercing}}
{{Prereq|The targe must be a Medium or Small corpse.}}
 
The Summoned Skeleton has an [[Armour Class]] of 10, and <code><span style="color:mediumturquoise">17 Hit Points</span></code>.
| action type = action
| action type = action
| attack roll =  
| attack roll =  
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| video =  
| video =  
}}
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==Further Details==
[[File:Skeleton Summon.png|right|frameless|160x160px]]
{| class="wikitable" style="text-align: center; min-width: 300px;"
|+Summon Skeleton Stats
|-
!Strength!!Dexterity!!Constitution
|-
|10||14||8
|-
!Intelligence!!Wisdom!!Charisma
|-
|6||8||5
|}
{| class="wikitable"
|+Resistances
! colspan="2" |Type
|-
|{{C|[[File:Bludgeoning_Damage_Icon.png|frameless|upright=0.1]]}}Bludgeoning
|Vulnerable
|-
|{{C|[[File:Poison Damage Icon.png|frameless|upright=0.1]]}}Poison
|Immune
|}