Abilities: Difference between revisions

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* '''[[Charisma]]''': Charm or force of character.
* '''[[Charisma]]''': Charm or force of character.


Generally the minimum possible Ability Score is 1, and the maximum is 20. A Score of 10 is considered average for a humanoid creature. Ability Scores are bought with points during [[character creation]], and can be permanently increased through the [[Ability Score Increase]] class feature (presented in the list of [[feats]]), though this cannot raise them above 20. They may also be increased through powerful magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20.
Generally the minimum possible Ability Score is 1, and the maximum is 20. A Score of 10 is considered average for a humanoid creature. Ability Scores are bought with points during [[Character Creation]], and can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats]]), though this cannot raise them above 20. They may also be increased through powerful magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20.


Ability Scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment. Some supernatural or magical effects (like [[Devour Intellect]]) can drain Abilities, reducing a victim's Ability Score, potentially to zero. This is not automatically fatal.
Ability Scores may be temporarily increased above 20 through various enhancements, such as magical [[spells]], [[elixirs]], or special equipment. Some supernatural or magical effects (like [[Devour Intellect]]) can drain Abilities, reducing a victim's Ability Score, potentially to zero. This is not automatically fatal.