Magic Missile: Difference between revisions

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m (Added Magic Initiate: Wizard and items to How to learn section)
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| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| races =  
| races =  
| granted by feats = Magic Initiate: Wizard 
| granted by items = Psychic Spark, Ne'er Misser
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal [[Damage Types#Damage_Types|Force]] damage.
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal [[Damage Types#Damage_Types|Force]] damage.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target.
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| range ft = 60
| range ft = 60
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st.
| notes = * {{RarityItem|Psychic Spark}} grants the ability to cast '''Magic Missile''' once per [[Long Rest]].
| notes =
* {{RarityItem|Psychic Spark}} creates one additional dart whenever '''Magic Missile''' is cast.
* The {{RarityItem|Ne'er Misser}} grants the wearer the ability to cast '''Magic Missile''' once per long rest as a 3rd level [[Spells|Spell]].
* The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.
* The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile.