Damage mechanics: Difference between revisions

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(Hunter's mark only for Tavern Brawler)
(Removed the "effects which apply damage riders" heading and information, added multiple DRS examples)
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}}[[File:1d4 + 1d6 Poison.png|right]]{{UnderConstruction}}
}}[[File:1d4 + 1d6 Poison.png|right]]A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.
A single attack, spell, trap, or other harmful effect can often result in multiple [[Damage Rolls]]. Determining the resulting damage from these various rolls can be difficult due to hidden mechanics which are commonly referred to by the community as '''damage "sources"''' and '''damage "riders".''' The term damage "instances" is sometimes used in place of damage "sources," but for the purpose of this page the only terms to be used are damage source(s) and damage rider(s). The game does not inform players what is a damage source vs. what is a damage rider, or how these two interact with each other. This page describes the mechanical differences between damage sources and damage riders, how they interact, and lists which effects and abilities fall into each category.


==Damage Sources (DS) vs. Damage Riders (DR)==
==Damage Sources (DS) vs. Damage Riders (DR)==
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** {{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]],  [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks]
** {{InfoBlob|+4 {{DamageType|Piercing}} damage}} from [[Tavern Brawler]],  [If Tavern Brawler were to ''hypothetically'' be treated as a DR with thrown weapon attacks]


==Effects which apply "Damage Riders"==
==DRS Effects==
{| class="wikitable" width="100%"
The following are a list of items and abilities which have DRS effects, and what the relevant DRS effect is.
|+[[Weapons]] and [[Equipment]]
{| class="wikitable"
! width="20%" | Item
|+[[Weapons]]
!Relevant Effect
! width="20%" |Item
!Act Found
! Relevant Effect
!Notes
!Notes
|-
|-
|{{RarityItem|Callous Glow Ring}}
|{{LgItemIcon|Arrow of Acid}}
|The wearer deals an additional '''{{DamageText|2|Radiant}}''' damage against creatures that are illuminated
|All
|Deals Weapon Damage + {{DamageText|2d4|Acid}} ([[Saving Throw|Dexterity Save]] to negate). Creates a permanent [[Acid Surface]].
|N/a
|N/a
|}
{| class="wikitable" width="100%"
|+Abilities
! width="15%" | Class
!Subclass
!Level
Obtained
!Relevant Effect
!Notes
|-
|-
|{{Class|Rogue}}
|{{LgItemIcon|Arrow of Fire}}
|All
|Deals weapon damage + {{DamageText|2d4|Fire}} ([[Saving Throw|Dexterity Save]] to negate). Creates a [[Fire Surface]] for 2 turns.
|N/a
|N/a
|1
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].
|Sneak Attack is only a damage rider if you use the Sneak Attack Action. Using the automatic Sneak Attack reaction is instead a "Damage Rider Treated as a Damage Source."
|-
|-
|{{Class|Sorcerer}}
|{{LgItemIcon|Arrow of Ice}}
|[[Draconic Bloodline]]
|All
|6
|Deals weapon damage + {{DamageText|2d4|Cold}} ([[Saving Throw|Dexterity Save]] to negate). Creates an [[Ice Surface]] for 2 turns.
|[[Elemental Affinity: Damage]]When you cast a spell that deals damage of the type associated with your draconic ancestry, you add your Charisma modifier to the damage.
|N/a
|N/a
|}
{| class="wikitable" width="100%"
|+[[Spells]]
! width="15%" | Spell
!Spell
Level
!Relevant Effect
!Notes
|-
|-
|{{SAI|Hex}}
|{{LgItemIcon|Arrow of Lightning}}
|1
|All
|Make your attacks deal an additional {{DamageText|1d6|Necrotic}} damage <sup>''[sic]''</sup> to the target...
|Deals weapon damage + {{DamageText|2d4|Lightning}} ([[Saving Throw|Dexterity Save]] to negate).
|N/a
|N/a
|}
{| class="wikitable" width="100%"
|+Miscellaneous
! width="20%" | Spell
!Relevant Effect
!Notes
|-
|-
|{{SAI|Lightning Charges (Condition)}}
|{{SAI|Prepared (Condition)}}
|
|All
* Lightning courses through you. You have +1 to [[Attack Rolls]] and deal an additional {{DamageText|1|Lightning}} damage.
|Spend 6 m / 20 ft of your [[Movement Speed|movement]] to deal additional physical damage (minimum 1) on each successful weapon attack for the rest of the turn.  
 
|[[Weapon Actions|Weapon Action]] available to all [[Greataxes]]. Recharges on Short Rest
* If you gain 5 charges, they are consumed the next time you deal damage, and you deal an additional {{DamageText|1d8|Lightning}} damage.
|Lightning Charges were "Damage Riders treated as Damage Sources" until [[Patch Notes|Patch 3]]
|}
 
==Effects which apply "Damage Riders treated as Damage Sources"==
{| class="wikitable"
|+[[Weapons]] and [[Equipment]]
! width="20%" | Item
!Relevant Effect
!Notes
|-
|-
|{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}}
|{{RarityItem|Phalar Aluve|alias=Phalar Aluve: Shriek}}
|One
|All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped.
|All enemies within 6m of range have a 1d4 penalty to Charisma, Wisdom and Intelligence Saving Throws. Affected creatures receive an extra {{DamageText|1d4|Thunder}} damage. The sword will stop Shrieking if unequipped.
|N/a
|-
|{{RarityItem|Sword of Life Stealing}}
|Two
|On a [[Critical Hit]], the target takes an extra {{DamageText|10|Necrotic}} damage as long as it isn't a construct or an undead. You also gain 10 [[Temporary Hit Points|temporary hit points]].
|N/a
|-
|{{RarityItem|Render of Mind and Body|alias=Render of Mind and Body: Psychic Steel Virtuoso}}
|Two
|When the wielder attacks with  {{Advantage}}, they deal an additional {{DamageText|1d8|Psychic}} damage
|N/a
|-
|{{RarityItem|Stalker Gloves|alias=Stalker Gloves: Skullduggery Attack}}
|Three
|Your  {{SAI|Sneak Attack (Melee)|Sneak Attack}} deals an additional {{DamageText|1d4|Force}} damage
|N/a
|-
|{{RarityItem|Craterflesh Gloves|alias=Craterflesh Gloves: Craterous Wounds}}
|Three
|Whenever you score a [[Critical Hit]], deal an additional {{DamageText|1d6|Force}} damage.
|N/a
|-
|{{RarityItem|Rhapsody|alias=Rhapsody: Scarlet Remittance}}
|Three
|Gain a +1 bonus to  [[Attack Roll|Attack Rolls]], damage, and [[Spell]] Save DC for every foe you slay, up to a maximum of +3.
|N/a
|-
|{{RarityItem|Balduran's Giantslayer|alias=Balduran's Giantslayer: Topple the Big Folk}}
|Three
|Deal additional damage equal to your [[Proficiency Bonus]]. On a hit, Large, Huge, or Gargantuan creatures take an additional {{DamageText|2d6|Slashing}} damage and must suceed a  [[Strength]] [[Saving Throw]] or fall [[Prone (Condition)|Prone]].
|This is a [[Weapon Actions|weapon action]] specific to this weapon. As with all weapon actions, it recharges on a short rest.
|-
|{{RarityItem|Crimson Mischief|alias=Crimson Mischief: Redvein Savagery}}
|Three
|(Only when wielded in main hand) When you make an attack with  {{Advantage}}, the target takes an additional {{DamageText|7|Piercing}} damage.
|N/a
|N/a
|}
|}
{| class="wikitable"
{| class="wikitable"
|+Abilities
|+Class Abilities
! width="15%" | Class
! width="15%" |Class
!Subclass
!Level
!Level
Obtained
Obtained
!Relevant Effect
!Relevant Effect
!Notes
! Notes
|-
|-
|{{Class|Rogue}}
|{{Class|Rogue}}
|N/a
|1
|1
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].
|{{SAI|Sneak Attack (Melee)|Sneak Attack}}: Deal an extra 1d6 damage to a foe you have [[Advantage]] against. You can also use Sneak Attack if you have an ally within <code>1.5m / 5ft</code> of the target and you don't have [[Disadvantage]].
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the automatic Sneak Attack action is instead treated as a damage rider.
|Sneak Attack is only treated as a damage source if you use the automatic reaction. Using the Sneak Attack action is instead treated as a damage rider.
|-
|{{Class|Paladin}}
|2
|{{SAI|Divine Smite}}: Your weapon emanates divine might as you strike, dealing an additional {{DamageText|2d8|Radiant}} damage. Deals an additional {{DamageText|1d8|Radiant}}  damage to Fiends and Undead.
|N/a
|-
|{{Class|Hunter}}
|3
|{{SAI|Colossus Slayer}}: Once per turn, your weapon attack deals an extra {{DamageText|1d8|Physical}} damage if the target is below its hit point maximum
|N/a
|-
|{{Class|Warlock}}
|12
|{{SAI|Lifedrinker}}: Your melee attacks deal additional {{DamageColor|Necrotic|Necrotic}} equal to your [[Charisma]] modifier.
|N/a
|}
|}
{| class="wikitable"
{| class="wikitable"
|+[[Spells]]
|+Other Abilities
! width="15%" | Spell
! width="15%" |Ability
!Spell
!Ability Type
Level
!Relevant Effect
!Relevant Effect
!Notes
!Notes
|-
|-
|{{SAI|Hunter's Mark}}
|{{SAI|Hunter's Mark}}  
|1
|1st Level [[Spells|Spell]]
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Mark a creature as your quarry to deal an additional {{DamageText|1d6|Physical}} damage whenever you hit it with a weapon attack.
|Only when used together with [[Tavern Brawler]]
|Only when used with thrown weapon attacks.
|}
{| class="wikitable"
|+Miscellaneous
! width="15%" | Spell
!Relevant Effect
!Notes
|-
|-
|[[Tavern Brawler]] Feat
|{{SAI|Tavern Brawler}}
|[[Feats|Feat]]
|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]]
|When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and [[Attack Roll]]
|N/a
|Only when used with thrown weapon attacks.
|}
|}
 
== Potential Bugs==
==Potential Bugs==
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches:
The following items compose a non-exhaustive list which indicates that the "Damage Riders" as compared to "Damage Riders treated as Damage Sources" may include several bugs and therefore many of these abilities may change in future patches: