Saving throws: Difference between revisions

Jump to navigation Jump to search
m (Fix category name)
Line 1: Line 1:
{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''}}
{{NoExcerpt|''For a comprehensive summary of the mechanics behind all rolls and modifiers, see [[Die Rolls]].''}}
[[Category:Gameplay Mechanics]]
A '''Saving Throw''', also called a '''save''' (and depending on the [[Ability Score|ability]] it's tied to, '''Strength Save''', '''Dexterity Save''', etc.), is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's Ability Score Modifier and Proficiency Bonus (if proficient in that type of saving throw) are added to the roll.
A '''Saving Throw''', also called a '''save''' (and depending on the [[Ability Score|ability]] it's tied to, '''Strength Save''', '''Dexterity Save''', etc.), is a die roll the game makes for a creature to decide whether it can avoid or reduce the harmful effects of various threats, such as a spell, poison, trap, and so on.  The creature's Ability Score Modifier and Proficiency Bonus (if proficient in that type of saving throw) are added to the roll.


Line 59: Line 56:
Making a successful Saving Throw could mean avoiding negative effects entirely, or it could merely mean reducing the damage taken, usually by half.  Depending on the threat, there could also be other rules that determine what happens on a failed or successful save.
Making a successful Saving Throw could mean avoiding negative effects entirely, or it could merely mean reducing the damage taken, usually by half.  Depending on the threat, there could also be other rules that determine what happens on a failed or successful save.
{{NavGameplay}}
{{NavGameplay}}
[[Category:Gameplay mechanics]]