Dice rolls: Difference between revisions

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A '''Damage Roll''' is made when an attack is successful, a spell hits a target, a trap is activated, and so on. The result determines the damage dealt to an affected creature or object, measured in [[Hit Points]]. This roll can involve any size and number of dice, determined by the source of the damage. Damage rolls also have a [[Damage Types|Damage Type]].
A '''Damage Roll''' is made when an attack is successful, a spell hits a target, a trap is activated, and so on. The result determines the damage dealt to an affected creature or object, measured in [[Hit Points]]. This roll can involve any size and number of dice, determined by the source of the damage. Damage rolls also have a [[Damage Types|Damage Type]].


For example, a [[Dagger]] uses a single D4 for Damage Rolls, and deals Piercing Damage. Assuming no modifiers apply, the game expresses this as "1d4 (1-4) damage - {{DamageType|Piercing}}". Most weapons use a single die, though [[Greatswords]] and some other weapons deal 2d6 damage. Being caught in a {{SAI|Fireball}} will cause 8d6 points of fire damage, though a successful Saving Throw (see below) can reduce it to half.
For example, a [[Dagger]] uses a single D4 for Damage Rolls, and deals Piercing Damage. Assuming no modifiers apply, the game expresses this as "1d4 (1-4) damage - {{DamageType|Piercing}}". Most weapons use a single die, though [[Greatswords]] and some other weapons deal 2d6 damage. Spells usually deal multiple dice of damage but without any modifiers; for example, being caught in a {{SAI|Fireball}} will cause 8d6 points of fire damage, though a successful Saving Throw (see above) can reduce it to half.


==== Damage Roll Modifiers ====
==== Damage Roll Modifiers ====