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==== Combat Superiority ====
==== Combat Superiority ====
* '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
* '''{{R|supdie|forceplural=yes}}: 4''' Your Superiority Dice are d8s. You have 4. They fuel your Battle Master manoeuvers and are expended upon use. You regain expended Superiority Dice after a [[Short Rest|Short]] or [[Long Rest]].
* '''Manoeuver save DC''' = 10 + your Strength or Dexterity modifier, whichever is higher.
* '''Manoeuvre save DC''' = 10 + your Strength or Dexterity modifier, whichever is higher.
* '''Manoeuvres (Choose 3):''' Manoeuvres are powerful attacks that use superiority dice:


===== [[Manoeuvres]] =====
===== [[Manoeuvres]] =====
(Choose 3): Manoeuvres are powerful attacks that use superiority dice:
* '''{{SAI|Commander's Strike}}:''' Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
* '''{{SAI|Commander's Strike}}:''' Expend one attack from your attack action and a bonus action to direct an ally to strike a foe. The ally uses their [[Reaction|reaction]] to make a weapon attack on their turn.
* '''{{SAI|Disarming Attack (Melee)|Disarming Attack}}:''' Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly forces the target to drop the weapons they are holding.  
* '''{{SAI|Disarming Attack (Melee)|Disarming Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DieIcon|d8|Physical}}1d8 damage and possibly forces the target to drop the weapons they are holding.  
* '''{{SAI|Distracting Strike (Melee)|Distracting Strike}}:''' {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
* '''{{SAI|Distracting Strike (Melee)|Distracting Strike}}:''' {{Cond|Distracted|Distract}} your target, giving your allies [[Advantage]] on their next [[Attack Roll]] against the target.
* '''{{SAI|Evasive Footwork}}:''' You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
* '''{{SAI|Evasive Footwork}}:''' You can evade attacks by imposing [[Disadvantage]] on melee attacks against you for a round.
* '''{{SAI|Feinting Attack}}:''' Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition 1d8 damage.
* '''{{SAI|Feinting Attack}}:''' Use both your action and bonus action on a turn to attack a target with [[Advantage]] and deal an addition {{DieIcon|d8|Physical}}1d8 damage.
* '''{{SAI|Goading Attack (Melee)|Goading Attack}}:''' Deal an additional 1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
* '''{{SAI|Goading Attack (Melee)|Goading Attack}}:''' Deal an additional {{DieIcon|d8|Physical}}1d8 and attempt to goad the target attacking you. Target receives [[Disadvantage]] on attacking any other creature.
* '''{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}}:''' Spend a superiority die to make an attack that deals an additional 1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
* '''{{SAI|Manoeuvring Attack (Melee)|Manoeuvring Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DieIcon|d8|Physical}}1d8 damage. On a hit, select which friendly creature will gain half its movement speed. It will not provoke attacks of opportunity.
* '''{{SAI|Menacing Attack (Melee)|Menacing Attack}}:''' Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly {{Cond|Frightened|Frightens}} the target.
* '''{{SAI|Menacing Attack (Melee)|Menacing Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DieIcon|d8|Physical}}1d8 damage and possibly {{Cond|Frightened|Frightens}} the target.
* '''{{SAI|Precision Attack}}:''' Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
* '''{{SAI|Precision Attack}}:''' Spend a [[#Level3|Superiority Die]] and add its result to an [[Attack Roll]].
* '''{{SAI|Pushing Attack (Melee)|Pushing Attack}}:''' Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly pushes the target back 4.5m.
* '''{{SAI|Pushing Attack (Melee)|Pushing Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DieIcon|d8|Physical}}1d8 damage and possibly pushes the target back 4.5m.
* '''{{SAI|Rally}}:''' Expend a superiority die to grant an ally 8 temporary hit points, bolstering their resolve.
* '''{{SAI|Rally}}:''' Expend a superiority die to grant an ally {{Temp hp|8}}, bolstering their resolve.
* '''{{SAI|Riposte}}:''' When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional 1d8 damage.
* '''{{SAI|Riposte}}:''' When a hostile creature misses you with a melee attack, expend a superiority die to retaliate with a powerful attack that deals an additional {{DieIcon|d8|Physical}}1d8 damage.
* '''{{SAI|Sweeping Attack}}:''' Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
* '''{{SAI|Sweeping Attack}}:''' Swing your weapon in a rapid, sweeping arc to attack multiple enemies at once. Roll you superiority die for damage.
* '''{{SAI|Trip Attack (Melee)|Trip Attack}}:''' Spend a superiority die to make an attack that deals an additional 1d8 damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.
* '''{{SAI|Trip Attack (Melee)|Trip Attack}}:''' Spend a superiority die to make an attack that deals an additional {{DieIcon|d8|Physical}}1d8 damage and possibly knocks the target {{Cond|Prone}}. The target must be Large or smaller.


===Level 7 ===
===Level 7 ===