Abilities: Difference between revisions

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== Overview ==
== Overview ==
Each a ility describes a creature's capability in a different area:  
Each a ility describes a creature's capability in a different area:  
* '''[[Strength]]''': Physical power.
* [[Strength]]: Physical power.
* '''[[Dexterity]]''': Agility and finesse.
* [[Dexterity]]: Agility and finesse.
* '''[[Constitution]]''': Overall health and endurance.
* [[Constitution]]: Overall health and endurance.
* '''[[Intelligence]]''': Rational reasoning and memory.
* [[Intelligence]]: Rational reasoning and memory.
* '''[[Wisdom]]''': Common sense and insight.
* [[Wisdom]]: Common sense and insight.
* '''[[Charisma]]''': Charm or force of character.
* [[Charisma]]: Charm or force of character.


Generally the minimum possible ability Score is 1, and the maximum is 20. A score of 10 is considered average for a humanoid creature, and player characters can't start with any score lower than 8. Ability scores are bought with points during [[Character Creation]], and can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats|feats]]), though this cannot raise them above 20. They may also be increased through magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20.
Generally the minimum possible ability Score is 1, and the maximum is 20. A score of 10 is considered average for a humanoid creature, and player characters can't start with any score lower than 8. Ability scores are bought with points during [[Character Creation]], and can be permanently increased through the [[Ability Improvement]] class feature (presented in the list of [[Feats|feats]]), though this cannot raise them above 20. They may also be increased through magical effects, though these are rare. Some monsters and magical creatures may have scores higher than 20.