Added more missing details such as very specific quirks with death saving throws and can only use bonus action upon losing the downed condition.
(added crits against downed targets) |
(Added more missing details such as very specific quirks with death saving throws and can only use bonus action upon losing the downed condition.) |
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* Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6. | * Bonuses to generic Saving Throws from items (e.g. [[Safeguard Shield]]) are ''not'' added to the roll, as of Hotfix #6. | ||
If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws. | If the downed creature rolls a total of three failures, they die. If the creature rolls three successes ''before'' rolling three failures, they become Stable - though still unconscious - and no longer need to make Death Saving Throws. | ||
Be wary that the stabilized creature still retain their current amount of failed saves, meaning if they only failed once and stabilize from 3 successful saves, 2 ranged attacks or 1 melee attack are required to kill the stabilized creature, these death saving throw values are immediately reset to 0 upon restoring health to the stabilized creature in any means necessary since they are back in the fight. | |||
== Healing a Downed Creature == | == Healing a Downed Creature == | ||
At any time while [[Downed_(Condition)|downed]], if a creature is [[Help]]ed or healed by another creature, they immediately lose the [[Conditions#Downed|downed]] condition, return to consciousness, and no longer need to make Death Saving Throws. | At any time while [[Downed_(Condition)|downed]], if a creature is [[Help]]ed or healed by another creature, they immediately lose the [[Conditions#Downed|downed]] condition, return to consciousness, and no longer need to make Death Saving Throws, however, they can only take a [[Bonus Action]] for this turn. | ||
Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the [[Downed_(Condition)|downed]] condition. | Note that granting a creature [[Hit Points#Temporary Hit Points|Temporary Hit Points]] is not the same as healing them, and does not remove the [[Downed_(Condition)|downed]] condition. | ||
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Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate [[Magic Missile]] hits would cause the target to fail 3 saves and instantly die). | Whilst [[Downed_(Condition)|downed]], if a creature receives ranged damage (either magical or martial), they automatically fail one death saving throw per damage application (for example, 3 separate [[Magic Missile]] hits would cause the target to fail 3 saves and instantly die). | ||
Critical hits against down targets results in two failed saves, melee attacks are always critical hits against a downed target. | Critical hits against down targets results in two failed saves, melee attacks are always critical hits against a downed target. | ||
== Reviving the Dead == | == Reviving the Dead == | ||
A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]]. | A dead creature cannot be healed by normal means and can only be resurrected by powerful magic, such as [[Revivify]]. |