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Experience: Difference between revisions

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(This is better suited for the Class page, as levels in BG3 only exist in relation to classes and character advancement. (levels= you may take another class in a level, as opposed to your class levels up))
Tag: New redirect
(Creating an article dedicated to experience since it's a game mechanic on its own and there is so much information on the topic. Will simplify organizing the information. Will also improve SEO and make it easier to inter link it. Copying the content from the page Classes as a starter, most of which I added during the last days. Adding the banner "Under construction" until I finish to add all the information I plan to add)
Tag: Removed redirect
Line 1: Line 1:
#REDIRECT [[Classes#Experience]]
{{Under construction}}
 
'''Experience''' is a central game mechanic in ''Baldur's Gate 3''.
 
All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.
 
Experience is gained through completing quests, succeeding at tasks, discovering new locations, and defeating enemies.
 
When a character gains [[Inspiration|inspiration]], they earn a small amount of experience. Experience from all other sources is earned by {{em|all}} characters that have joined the player, whether they are in the active party or at camp.
 
The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, [[Nere]] is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.
 
Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.
 
In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with [[Nere]] for the purpose of succeeding [[Free True Soul Nere]], then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).
 
The amount of experience rewarded by a quest or a defeated enemy is not visible in the game before completing the quest or defeating the enemy. Examining an enemy doesn't provide its category either, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.
 
If the player's main character has more experience than one or more party members (thanks to an Inspiration), you can remove them from the party and add them back, their experience will now be equal to the main character.
 
{| class="wikitable" style='margin:auto;"
|+Experience Table
!
! colspan="2" | Player
! colspan="5" | Defeated enemy
|-
!Level
!Cumulative exp.
!Exp. for next level
!Pack
!Combatant
!Elite
!Miniboss
!Boss
|-
|1
|0
|300
|3
|10
|15
|20
|30
|-
|2
|300
|600
|5
|15
|25
|40
|75
|-
|3
|900
|1,800
|10
|20
|40
|50
|100
|-
|4
|2,700
|3,800
|20
|40
|75
|100
|150
|-
|5
|6,500
|6,500
|40
|75
|90
|150
|250
|-
|6
|13,000
|8,000
|50
|90
|150
|230
|320
|-
|7
|21,000
|9,000
|60
|110
|180
|280
|400
|-
|8
|30,000
|12,000
|75
|140
|220
|350
|500
|-
|9
|42,000
|14,000
|110
|200
|315
|500
|700
|-
|10
|56,000
|20,000
|135
|250
|400
|640
|875
|-
|11
|76,000
|24,000
|170
|320
|510
|800
|1120
|-
|12
|100,000
|N/A
|210
|400
|640
|1000
|1400
|-
|13+
|N/A
|N/A
|210
|400
|640
|1000
|1400
|}
 
[[Category:Gameplay mechanics]]

Revision as of 19:56, 12 June 2024

Experience is a central game mechanic in Baldur's Gate 3.

All characters start at level 1, and level up when they receive enough experience. Leveling up allows a character to take another level in a class. After reaching level 12, no further levels are gained.

Experience is gained through completing quests, succeeding at tasks, discovering new locations, and defeating enemies.

When a character gains inspiration, they earn a small amount of experience. Experience from all other sources is earned by all characters that have joined the player, whether they are in the active party or at camp.

The amount of experience obtained by defeating an enemy is determined by the enemy level and its category. "Pack" enemies are the weakest category and will provide much less experience than "Boss" enemies. For example, Nere is a level 5 "Elite" enemy, so defeating him rewards 90 experience. His minions are level 5 "Combatant" enemies, so defeating them rewards 75 experience each. Enemies of level 13 and above will provide as much experience as a level 12 enemy.

Defeating an enemy can reward no experience if the player already resolved the encounter without fighting. For example, if the player peacefully talks their way out of an encounter, they will gain the same experience as if they had killed the enemies. Killing them afterwards will not earn the player any more experience. This is to prevent the player to double up on experience.

In many occurrences during the game, the player has the possibility to side with a NPC for the purpose of succeeding a quest, then kill them afterwards. In doing so they effectively gain the experience from succeeding the quest and the experience from defeating the NPC. For example, the player can side with Nere for the purpose of succeeding Free True Soul Nere, then kill him and his minions afterwards to obtain the maximum of experience as possible (in addition of obtaining both the quest rewards and his items).

The amount of experience rewarded by a quest or a defeated enemy is not visible in the game before completing the quest or defeating the enemy. Examining an enemy doesn't provide its category either, preventing the player to determine the precise amount of experience it will reward. However, the player can approximate it using the enemy level, visible in the Examine window or while hovering the enemy.

If the player's main character has more experience than one or more party members (thanks to an Inspiration), you can remove them from the party and add them back, their experience will now be equal to the main character.

Experience Table
Player Defeated enemy
Level Cumulative exp. Exp. for next level Pack Combatant Elite Miniboss Boss
1 0 300 3 10 15 20 30
2 300 600 5 15 25 40 75
3 900 1,800 10 20 40 50 100
4 2,700 3,800 20 40 75 100 150
5 6,500 6,500 40 75 90 150 250
6 13,000 8,000 50 90 150 230 320
7 21,000 9,000 60 110 180 280 400
8 30,000 12,000 75 140 220 350 500
9 42,000 14,000 110 200 315 500 700
10 56,000 20,000 135 250 400 640 875
11 76,000 24,000 170 320 510 800 1120
12 100,000 N/A 210 400 640 1000 1400
13+ N/A N/A 210 400 640 1000 1400