Template:Weapon page: Difference between revisions

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(Drop the initial 'the' if not a common weapon.)
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== Properties ==
== Properties ==


{{#if: {{{versatile damage|}}} |
{{#ifeq: {{{handedness}}} | versatile |
One-handed damage:
One-handed damage:
}}{{DamageInfo
}}{{DamageInfo
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| {{{damage type}}}
| {{{damage type}}}
| modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }}
| modifier = {{#if: {{{finesse|}}} | finesse | {{{melee or ranged}}} }}
}}{{#if: {{{versatile damage|}}} |
}}{{#ifeq: {{{handedness}}} | versatile |
Two-handed damage:
Two-handed damage:
{{DamageInfo
{{DamageInfo
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| damage = 1d8 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage = 1d8 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage. -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage but with type directly on the same line. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage but with type directly on the same line. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->

Revision as of 00:34, 6 February 2023

This template generates entire pages for individual weapons in the game, such as Longsword (not to be confused with Longswords) or Worgfang.

Following is an example of usage with all possible template parameters shown. This describes a made up Longsword which for some reason deals an extra 1d4 Fire damage, is heavy (longswords normally aren't), and has the Tenacity attribute which normally Morningstars and Greatclubs have.

{{WeaponPage
| <!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage -->
| image = Longsword Icon.png
| description = Optional description.  Nonmagical and simple +1/+2/etc. will be auto-generated, so leave empty for those.  Others will also have a sensible default description generated, so strictly speaking you can always leave this empty, but you might still want to provide a short description of what makes the weapon noteworthy.
| quote = The in-game flavor text in the item's tooltip.
| category = martial <!-- martial or simple -->
| melee or ranged = melee <!-- melee or ranged, duh -->
| handedness = versatile <!-- one-handed, versatile, two-handed -->
| type = Longswords <!-- One of [[Category:Weapon Types]]. -->
| rarity = <!-- EMPTY for common, otherwise: uncommon, rare, veryrare, legendary -->
| enchantment = <!-- EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| damage = 1d8 + 1 <!-- Must follow this exact strict format, with the "+ X" being optional. -->
| damage type = Slashing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| versatile damage = 1d10 + 2 <!-- Same format as regular damage, or EMPTY if this isn't a Versatile weapon. -->
| extra damage = 1d4 Fire <!-- Same format as regular damage but with type directly on the same line. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse =
| heavy =
| light =
| loading =
| reach =
| thrown =
| can't dual wield =
| dippable = yes
| weight kg = 1.35
| weight lb = 2.7
| price = 75
| actions = <!-- Common actions you get when you have proficiency and wield the weapon in your main-hand. -->
* {{Pommel Strike}}
* {{Lacerate}}
* {{Rush Attack}}
| special = <!-- List of special features or abilities granted by the weapon. -->
* '''Super Cool Ability:''' Once per [[Long Rest]] you can use this awesome ability of this weapon.
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. -->
This is a made-up weapon.  You cannot obtain it anywhere in the game.
}}

See here for the result of the above: Template:WeaponPage/Example

Note that the template even adds the page to the correct categories. And for the same reason, it shouldn't be invoked here for the purpose of showing how the results look; that would result in this template page being added to the categories to which weapon pages are added.