Longsword

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Longsword image

Longsword is a mundane, nonmagical variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.

Description Icon.png
A common sword, passed between hands both fresh and battle-scarred.

Properties

One-handed damage
D8 Slashing.png 1d8 (1~8) + Strength modifier Damage TypesSlashing damage
Two-handed damage
D10 Slashing.png 1d10 (1~10) + Strength modifier Damage TypesSlashing damage
Details
Longswords Longswords
Rarity: Common
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 40 gp
UID WPN_HUM_Longsword_A_0
UUID 1865323f-b428-4791-a0a9-578841e57463

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed. Some Undead and Constructs can't suffer Bleeding.,
Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance., and
Pommel Strike Pommel Strike ()
Make a non-lethal attack against an enemy and possibly Dazed Daze them.

Where to find


Longsword image

Longsword is a mundane, nonmagical variant of the Longswords family of weapons. It is a martial melee weapon that can be wielded in one hand, or with both hands for extra damage.

Description Icon.png
A common sword, passed between hands both fresh and battle-scarred.

Properties

One-handed damage
D8 Slashing.png 1d8 (1~8) + Strength modifier Damage TypesSlashing damage
Two-handed damage
D10 Slashing.png 1d10 (1~10) + Strength modifier Damage TypesSlashing damage
Details
Longswords Longswords
Rarity: Common
Enchantment: None
 Versatile
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.35 kg / 2.7 lb
Price: 40 gp
UID WPN_HUM_Longsword_Broken_A
UUID 2af7255d-bae1-4d4c-a8ba-4a2b5909a794

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Lacerate Lacerate ()
Slash at your target's vital points to make it Bleeding Bleed. Some Undead and Constructs can't suffer Bleeding.,
Rush Attack Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance., and
Pommel Strike Pommel Strike ()
Make a non-lethal attack against an enemy and possibly Dazed Daze them.

Where to find