Template:Passive feature page: Difference between revisions
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Revision as of 19:22, 15 November 2023
Usage
{{Passive feature page | this is an example = | summary = | description = | extra description = | image = | icon = | cost = | recharge = | additional = | toggleable = | condition = | condition duration = | condition save = | condition dc = | condition2 = | condition2 duration = | condition2 save = | condition2 dc = | condition3 = | condition3 duration = | condition3 save = | condition3 dc = | condition4 = | condition4 duration = | condition4 save = | condition4 dc = | condition5 = | condition5 duration = | condition5 save = | condition5 dc = | area = | area shape = | area range m = | area range ft = | area duration = | X learns at level X = | granted by feats = | granted by items = | granted by spells = | grants = | higher levels = | used by creatures = | other ways to learn = | notes = | bugs = | video = }}
This generates pages that don't fit other generators, automatically formatting and categorizing the page. Don't be daunted by the number of parameters/options and fill in what you need.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Passive summary | summary | The summary of the passive feature and its effects. This goes at the top of the article. Use description for the in-game text description.
| Content | required |
Passive description | description | The raw in-game passive description of the action. Use summary for summarizing the action and its effects.
| String | required |
Extra description | extra description | The extra in-game description of the passive feature, shown when the tooltip is locked on screen. | String | optional |
Passive image | image | The page's main image. [[File:NoImage Icon.webp|x40px]] will be used if empty.
| String | suggested |
Passive icon | icon | The page's main icon.
| String | suggested |
cost | cost | Cost to use, in the case of a reaction
| String | optional |
recharge | recharge | Action recharge time, if applicable
| String | optional |
toggleable | toggleable | Specifies whether or not this passive feature is toggleable.
| Content | optional |
additional properties | additional | Any additional properties about the skill that are not covered by template go here, which goes under damage in properties | Content | optional |
condition | condition | The full name of the condition (if any) that this action applies to its target/s. Leave blank if there is no condition.
| String | optional |
condition duration | condition duration | The duration in turns of the action's applied condition. Leave blank if the duration is unlimited.
| Number | optional |
condition save | condition save | The save that the action's target must roll to avoid or reduce its effects. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition dc | condition dc | The optional fixed DC of the condition that targets have to pass to apply it
| Number | optional |
condition2 | condition2 | The full name of the condition (if any) that is applied if there is a second condition.
| String | optional |
condition2 duration | condition2 duration | The duration in turns of the action's second condition. Leave blank if the duration is unlimited.
| Number | optional |
condition2 save | condition2 save | The save that the action's target must roll to avoid or reduce the effects of the second condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition2 dc | condition2 dc | The optional fixed DC of the second condition that targets have to pass to apply it
| Number | optional |
condition3 | condition3 | The full name of the condition (if any) that is applied if there is a third condition.
| String | optional |
condition3 duration | condition3 duration | The duration in turns of the action's third condition. Leave blank if the duration is unlimited.
| Number | optional |
condition3 save | condition3 save | The save that the action's target must roll to avoid or reduce the effects of the third condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition3 dc | condition3 dc | The optional fixed DC of the third condition that targets have to pass to apply it
| Number | optional |
condition4 | condition4 | The full name of the condition (if any) that is applied if there is a fourth condition.
| String | optional |
condition4 duration | condition4 duration | The duration in turns of the action's fourth condition. Leave blank if the duration is unlimited.
| Number | optional |
condition4 save | condition4 save | The save that the action's target must roll to avoid or reduce the effects of the fourth condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition4 dc | condition4 dc | The optional fixed DC of the fourth condition that targets have to pass to apply it
| Number | optional |
condition5 | condition5 | The full name of the condition (if any) that is applied if there is a fifth condition.
| String | optional |
condition5 duration | condition5 duration | The duration in turns of the action's fifth condition. Leave blank if the duration is unlimited.
| Number | optional |
condition5 save | condition5 save | The save that the action's target must roll to avoid or reduce the effects of the fifth condition. Can use short or long name, e.g: "STR" or "Strength"
| String | optional |
condition5 dc | condition5 dc | The optional fixed DC of the fifth condition that targets have to pass to apply it
| Number | optional |
area | area | no description | Unknown | optional |
area shape | area shape | no description | Unknown | optional |
area range m | area range m | no description | Unknown | optional |
area range ft | area range ft | no description | Unknown | optional |
area duration | area duration | no description | Unknown | optional |
class learns at level 1 | class learns at level 1 | This specifies what level the classes get access to this action at level 1. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 2 | class learns at level 2 | This specifies what level the classes get access to this action at level 2. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 3 | class learns at level 3 | This specifies what level the classes get access to this action at level 3. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 4 | class learns at level 4 | This specifies what level the classes get access to this action at level 4. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 5 | class learns at level 5 | This specifies what level the classes get access to this action at level 5. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 6 | class learns at level 6 | This specifies what level the classes get access to this action at level 6. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 7 | class learns at level 7 | This specifies what level the classes get access to this action at level 7. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 8 | class learns at level 8 | This specifies what level the classes get access to this action at level 8. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 9 | class learns at level 9 | This specifies what level the classes get access to this action at level 9. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 10 | class learns at level 10 | This specifies what level the classes get access to this action at level 10. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 11 | class learns at level 11 | This specifies what level the classes get access to this action at level 11. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
class learns at level 12 | class learns at level 12 | This specifies what level the classes get access to this action at level 12. You can use subclass names such as "Fiend" or "Light Domain" to indicate that Fiend Warlocks or Light Domain clerics gain access.
| String | optional |
race learns at level 1 | race learns at level 1 | This specifies what level the races get access to this action at level 1. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 2 | race learns at level 2 | This specifies what level the races get access to this action at level 2. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 3 | race learns at level 3 | This specifies what level the races get access to this action at level 3. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 4 | race learns at level 4 | This specifies what level the races get access to this action at level 4. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 5 | race learns at level 5 | This specifies what level the races get access to this action at level 5. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 6 | race learns at level 6 | This specifies what level the races get access to this action at level 6. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 7 | race learns at level 7 | This specifies what level the races get access to this action at level 7. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 8 | race learns at level 8 | This specifies what level the races get access to this action at level 8. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 9 | race learns at level 9 | This specifies what level the races get access to this action at level 9. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 10 | race learns at level 10 | This specifies what level the races get access to this action at level 10. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 11 | race learns at level 11 | This specifies what level the races get access to this action at level 11. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
race learns at level 12 | race learns at level 12 | This specifies what level the races get access to this action at level 12. You can use subrace names such as "Wood Elf" or "Seldarine Drow" as well.
| String | optional |
granted by feats | granted by feats | This specifies what feats get access to this action. Similar to the class and race arguments, this list can be comma-separated as well.
| String | optional |
granted by items | granted by items | This specifies what items get access to this action. Similar to the class and race arguments, this list can be comma-separated as well.
| String | optional |
granted by spells | granted by spells | This specifies what spells get access to or trigger this action. Similar to the class and race arguments, this list can be comma-separated as well.
| String | optional |
grants | grants | This specifies what spells/actions are granted to the user of this passive feature
| String | optional |
used by creatures | used by creatures | This specifies which creatures use this action.
| String | optional |
higher levels | higher levels | If this feature changes at higher levels, list the changes here. | String | optional |
notes | notes | Any extra or related information about the action. | Content | optional |
bugs | bugs | Any known bugs related to the feature. | Content | optional |
video | video | Name of an uploaded video file showcasing the action. | File | optional |
If this is an example | this is an example | If this is an example and you don't want the page to be categorized and related.
| String | optional |
other ways to learn | other ways to learn | Other ways to learn. These will be inserted as-is at the end of the how to learn field. | String | optional |
Example
{{Passive feature page | this is an example = yes | description = Lets you fly all the way to Mount Doom. | image = Fly Icon.png | summary = Fly you fools! | toggleable = yes | warning = Spooky warning! | recharge = Long Rest | additional = * Some additional info goes here. | condition = Flight | condition duration = 1 | class learns at level 3 = Monk | race learns at level 5 = Wood Elf | notes = * Taking notes is very important. | bugs = * Caught a ladybug! | video = Fireball-showcase.mp4 | uid = foobar }}
Fly you fools!
Description
Lets you fly all the way to Mount Doom.
Properties
- Recharge: Long rest
- Some additional info goes here.
Condition: Flight
Duration: 1 turn
- Fly up to target position, up to 18 m / 60 ft each turn using your Movement Speed.
How to learn
Classes:
- Class level 3:
Races:
- Character level 5:
("Character level" is the sum of all class levels for a multi-classed character.)
Notes
- Taking notes is very important.
Visuals
Example 2
Fly again you fools!
Description
Lets you fly all the way to Mount Doom.
- Some additional info goes here.
How to learn
Other ways to learn:
- By ticking a giant space hamster
- Carameldansen under the Mouth of Bhaal
Example 3
Keep flying you fools!
Description
Lets you fly all the way to Mount Doom.
How to learn
Other ways to learn:
- By ticking a giant space hamster
- Carameldansen under the Mouth of Bhaal