Monk

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Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.

Class Monk Badge Icon.png
Class Monk Badge Icon.png

Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.

Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.

The Monk Subclasses are: Way of the Four Elements Way of the Four Elements, Way of the Open Hand Way of the Open Hand, Way of Shadow Way of Shadow

The Monk Class Progression
Level Proficiency Bonus Martial Arts Ki Points Unarmoured Movement Features
1st +2 1d4 2 - Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows
2nd +2 1d4 3 + 3 m / 10 ft. Unarmoured Movement Unarmoured Movement,

Patient Defence Patient Defence,Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage

3rd +2 1d6 4 + 3 m / 10 ft. #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles
4th +2 1d6 5 + 3 m / 10 ft. Feat Feat, Slow Fall Slow Fall
5th +3 1d6 6 + 3 m / 10 ft. Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed)
6th +3 1d6 7 + 4.5 m / 15 ft. Ki-Empowered Strikes Ki-Empowered Strikes, Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement
7th +3 1d6 8 + 4.5 m / 15 ft. Evasion Evasion, Stillness of Mind Stillness of Mind
8th +3 1d6 9 + 4.5 m / 15 ft. Feat Feat
9th +4 1d8 10 + 4.5 m / 15 ft. Advanced Unarmoured Movement Advanced Unarmoured Movement
10th +4 1d8 11 + 6 m / 20 ft. Purity of Body Purity of Body, Improved Unarmoured Movement Improved Unarmoured Movement
11th +4 1d8 12 + 6 m / 20 ft. #Level 11 Subclass feature
12th +4 1d8 13 + 6 m / 20 ft. Feat Feat

Class Information[edit | edit source]

Spellcasting[edit | edit source]

  • Spellcasting Ability: Wisdom icon.png Wisdom
  • Recharge: Short Rest
  • Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
    • Monks can use Ki while Silenced due to Ki not requiring a verbal component.

Level Progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1[edit | edit source]

  • + 2Ki Points (2 total)

Flurry of Blows Flurry of Blows[edit | edit source]

  • Using a Bonus Action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Unarmoured Defence (Monk) Unarmoured Defence (Monk)[edit | edit source]

  • Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class Armour Class.

Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks[edit | edit source]

  • Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.

Martial Arts: Deft Strikes Martial Arts: Deft Strikes[edit | edit source]

  • Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.

Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike[edit | edit source]

  • After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus Action.

Level 2[edit | edit source]

  • + Ki Point (3 total)

Patient Defence Patient Defence[edit | edit source]

Step of the Wind: Dash Step of the Wind: Dash[edit | edit source]

Step of the Wind: Disengage Step of the Wind: Disengage[edit | edit source]

  • Use a Bonus Action and a Ki Point to disengage. Jump no longer requires a bonus action.

Unarmoured Movement Unarmoured Movement[edit | edit source]

  • Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.

Level 3[edit | edit source]

Deflect Missiles Deflect Missiles[edit | edit source]

  • Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Select a Subclass[edit | edit source]

Level 4[edit | edit source]

  • + Ki Point (5 total)

Slow Fall Slow Fall[edit | edit source]

  • When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5[edit | edit source]

Extra Attack Extra Attack[edit | edit source]

Subclass Features:[edit | edit source]
Way of the Four Elements Way of the Four Elements Way of the Open Hand Way of the Open Hand Way of Shadow Way of Shadow

-

-

Stunning Strike[edit | edit source]

Spend a Ki Point to deal your Weapon or Unarmed Attack Damage and possibly Stun Stun the target.

Level 6[edit | edit source]

Ki-Empowered Strikes Ki-Empowered Strikes[edit | edit source]

  • Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Subclass Features:[edit | edit source]
Way of the Four Elements Way of the Four Elements Way of the Open Hand Way of the Open Hand Way of Shadow Way of Shadow

Level 7[edit | edit source]

  • + Ki Point (8 total)

Evasion Evasion[edit | edit source]

  • * Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.

Stillness of Mind Stillness of Mind[edit | edit source]

  • If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind to remove the condition.

Level 8[edit | edit source]

  • + Ki Point (9 total)

Level 9[edit | edit source]

Advanced Unarmoured Movement Advanced Unarmoured Movement[edit | edit source]

  • Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
Way of the Four Elements Way of the Four Elements Way of the Open Hand Way of the Open Hand Way of Shadow Way of Shadow

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Level 10[edit | edit source]

Purity of Body Purity of Body[edit | edit source]

  • You are Immune to Damage Types Poison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11[edit | edit source]

  • + Ki Point (12 total)
Way of the Four Elements Way of the Four Elements Way of the Open Hand Way of the Open Hand Way of Shadow Way of Shadow

Level 12[edit | edit source]

  • + Ki Point (13 total)

External Links[edit | edit source]