Monk
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
The Monk Subclasses are: Way of the Four Elements,
Way of the Open Hand,
Way of Shadow
The Monk Class Progression | |||||
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Level | Proficiency Bonus | Martial Arts | ![]() |
Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | ![]() ![]() ![]() ![]() ![]() |
2nd | +2 | 1d4 | 3 | + 3 m / 10 ft. | ![]()
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3rd | +2 | 1d6 | 4 | + 3 m / 10 ft. | ![]() ![]() |
4th | +2 | 1d6 | 5 | + 3 m / 10 ft. | ![]() ![]() |
5th | +3 | 1d6 | 6 | + 3 m / 10 ft. | ![]() ![]() ![]() |
6th | +3 | 1d6 | 7 | + 4.5 m / 15 ft. | ![]() ![]() |
7th | +3 | 1d6 | 8 | + 4.5 m / 15 ft. | ![]() ![]() |
8th | +3 | 1d6 | 9 | + 4.5 m / 15 ft. | ![]() |
9th | +4 | 1d8 | 10 | + 4.5 m / 15 ft. | ![]() |
10th | +4 | 1d8 | 11 | + 6 m / 20 ft. | ![]() ![]() |
11th | +4 | 1d8 | 12 | + 6 m / 20 ft. | ![]() |
12th | +4 | 1d8 | 13 | + 6 m / 20 ft. | ![]() |
Class Information[edit | edit source]
- Level 1 Maximum Hit Points: 8 +
Constitution Modifier
- Hit points at higher levels: 5 +
Constitution Modifier
- Hit points at higher levels: 5 +
- Key Ability Scores:
Wisdom for improved Ki DC and Armour Class.
Constitution for more Hit Points.
Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies:
Strength,
Dexterity
- Equipment Proficiencies:
- Monk Weapon: Monk weapons are those with which the Monk has Proficiency, and which do not have the two-handed or heavy properties. Monks can use dexterity for those weapons, even if they do not have the finesse property.
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics
Spellcasting[edit | edit source]
- Spellcasting Ability:
Wisdom
Recharge: Short Rest
- Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called
Ki Points.
- Monks can use
Ki while Silenced due to
Ki not requiring a verbal component.
- Monks can use
Level Progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit | edit source]
- + 2
Ki Points (2 total)
Flurry of Blows[edit | edit source]
- Using a
Bonus Action and a
Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.
Unarmoured Defence (Monk)[edit | edit source]
- Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your
Armour Class.
Martial Arts: Dextrous Attacks[edit | edit source]
- Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes[edit | edit source]
- Attacks with Monk Weapons and unarmed attacks deal 1d4
Bludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike[edit | edit source]
- After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a
Bonus Action.
Level 2[edit | edit source]
- +
Ki Point (3 total)
Patient Defence[edit | edit source]
- When activated with a
Bonus Action and a
Ki Point, Attack Rolls against you have
Disadvantage, and you have
Advantage on
Saving Throw.
Step of the Wind: Dash[edit | edit source]
- Use a
Bonus Action and a
Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage[edit | edit source]
- Use a
Bonus Action and a
Ki Point to disengage. Jump no longer requires a bonus action.
Unarmoured Movement[edit | edit source]
- Your Movement Speed increases by
3 m / 10 ft while you are not wearing armour or using a shield.
Level 3[edit | edit source]
- +
Ki Point (4 total)
Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d6
Bludgeoning (previously 1d4) unless their normal damage is higher.
Deflect Missiles[edit | edit source]
- Use your reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
Select a Subclass[edit | edit source]
Level 4[edit | edit source]
- Choose a Feat.
- +
Ki Point (5 total)
Slow Fall[edit | edit source]
- When you fall, you can use your reaction to gain Resistance to Falling damage.
Level 5[edit | edit source]
Proficiency Bonus: +3 (previously +2)
- +
Ki Point (6 total)
Extra Attack[edit | edit source]
Subclass Features:[edit | edit source]
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Stunning Strike[edit | edit source]
Spend a Ki Point to deal your Weapon or Unarmed Attack Damage and possibly
Stun the target.
Level 6[edit | edit source]
- +
Ki Point (7 total)
Improved Unarmoured Movement: Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
Ki-Empowered Strikes[edit | edit source]
- Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
Subclass Features:[edit | edit source]
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Level 7[edit | edit source]
- +
Ki Point (8 total)
Evasion[edit | edit source]
- * Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Stillness of Mind[edit | edit source]
- If you are
Charmed or
Frightened, you automatically cast Stillness of Mind to remove the condition.
Level 8[edit | edit source]
- Choose a Feat.
- +
Ki Point (9 total)
Level 9[edit | edit source]
Proficiency Bonus: +4 (previously +3)
- +
Ki Point (10 total)
Martial Arts: Deft Strikes: Damage from attacks with Unarmed/Monk Weapons deal 1d8
Bludgeoning (previously 1d6) unless their normal damage is higher.
Advanced Unarmoured Movement[edit | edit source]
- Difficult Terrain doesn't slow you down and you can
Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.
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Level 10[edit | edit source]
- +
Ki Point (11 total)
Improved Unarmoured Movement: Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
Purity of Body[edit | edit source]
- You are Immune to
Poison damage and can't be
Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.
Level 11[edit | edit source]
- +
Ki Point (12 total)
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Level 12[edit | edit source]
- Choose a Feat.
- +
Ki Point (13 total)
External Links[edit | edit source]
Monk on the Forgotten Realms Wiki
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