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Cinder Shoes: Difference between revisions

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| quote = Despite the many scorch marks, these leather boots are somehow still supple and intact.
| quote = Despite the many scorch marks, these leather boots are somehow still supple and intact.
| type = Boots<!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| type = Boots<!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->|<!-- Following are Armour- and Shield-related properties -->
| <!-- Following are Armour- and Shield-related properties -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->|<!-- Following are general properties, which should be filled in for ALL types of equipment. -->
| <!-- Following are general properties, which should be filled in for ALL types of equipment. -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| weight kg = 0.55
| weight kg = 0.55
| weight lb = 1.1
| weight lb = 1.1
| price = 70
| price = 70
| uid = MAG_Fire_HeatOnInflictBurning_Boots
| uuid = eff1515c-4612-4e23-9b50-71f318a2f117
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
| special = <!-- List of special features, bonuses, or abilities granted by the item. -->
* '''Cinders:''' Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.
* '''Cinders:''' Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}.

Revision as of 20:04, 27 November 2023

Cinder Shoes image

Cinder Shoes is a pair of uncommon Boots that grants Heat Heat whenever the wearer Burns Burns an enemy.

Description Icon.png

Despite the many scorch marks, these leather boots are somehow still supple and intact.

Properties

  • Boots Boots
  • Rarity: Uncommon
  •  Weight: 0.55 kg / 1.1 lb
  • Price: 70 gp
  • UID MAG_Fire_HeatOnInflictBurning_Boots
    UUID eff1515c-4612-4e23-9b50-71f318a2f117

Special

The wearer of this item gains:

  • Cinders: Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.

Where to find

Condition

Heat Heat
  • Engulfed by a vengeful fire. Takes 1d4Damage TypesFire damage each turn, but can use Heat Convergence Heat Convergence.
  • Heat Convergence consumes all remaining turns of Heat to deal extra Damage TypesFire damage on their next fire spell or attack.
  • Heat has a maximum Duration: 7 turns.