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Cinder Shoes: Difference between revisions
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| quote = Despite the many scorch marks, these leather boots are somehow still supple and intact. | | quote = Despite the many scorch marks, these leather boots are somehow still supple and intact. | ||
| type = Boots<!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | | type = Boots<!-- Item type. Choose one of: Clothing, Light Armour, Medium Armour, Heavy Armour, Shields, Amulets, Belts, Boots, Cloaks, Gloves, Helmets, Rings --> | ||
| proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields --> | | proficiency = <!-- Leave EMPTY if no proficiency needed, otherwise choose from: Light Armour, Medium Armour, Heavy Armour, Shields -->|<!-- Following are Armour- and Shield-related properties --> | ||
| <!-- Following are Armour- and Shield-related properties --> | |||
| armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | | armour class = <!-- Leave EMPTY for non-Armour, otherwise: the Armour Class value displayed on the armour's tooltip. --> | ||
| armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | | armour class bonus = <!-- Leave EMPTY for non-Shields, otherwise: the bonus to AC granted by wearing this item, e.g.: +2, +3, +4 --> | ||
| enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->|<!-- Following are general properties, which should be filled in for ALL types of equipment. --> | ||
| <!-- Following are general properties, which should be filled in for ALL types of equipment. --> | |||
| rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = uncommon <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| weight kg = 0.55 | | weight kg = 0.55 | ||
| weight lb = 1.1 | | weight lb = 1.1 | ||
| price = 70 | | price = 70 | ||
| uid = MAG_Fire_HeatOnInflictBurning_Boots | |||
| uuid = eff1515c-4612-4e23-9b50-71f318a2f117 | |||
| special = <!-- List of special features, bonuses, or abilities granted by the item. --> | | special = <!-- List of special features, bonuses, or abilities granted by the item. --> | ||
* '''Cinders:''' Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}. | * '''Cinders:''' Whenever you {{Cond|Burning|Burn}} an enemy, you gain 2 turns of {{Cond|Heat}}. |
Revision as of 20:04, 27 November 2023
Cinder Shoes is a pair of uncommon Boots that grants whenever the wearer an enemy.
Despite the many scorch marks, these leather boots are somehow still supple and intact.
Properties
- Rarity: Uncommon
- Weight: 0.55 kg / 1.1 lb
- Price: 70 gp
-
UID
MAG_Fire_HeatOnInflictBurning_BootsUUID
eff1515c-4612-4e23-9b50-71f318a2f117
Special
The wearer of this item gains:
- Cinders: Whenever you an enemy, you gain 2 turns of .
Where to find
- Sold by Blurg in the Myconid Colony, Underdark
Condition
- Engulfed by a vengeful fire. Takes 1d4Fire damage each turn, but can use .
- Heat Convergence consumes all remaining turns of Heat to deal extra Fire damage on their next fire spell or attack.
- Heat has a maximum Duration: 7 turns.