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Footwear

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Footwear includes boots of various types. They can provide bonuses to saving throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Footwear[edit | edit source]

Non-Armour[edit | edit source]

These pieces of footwear don't require any kind of Armour Proficiency.

ItemWeightPriceSpecial
Appreciably-Cared-For Boots0.55 kg
1.1 lb
15
Cleverly Cobbled Boots0.55 kg
1.1 lb
5
Drow Leather Boots0.55 kg
1.1 lb
15
Firm-Soled Boots0.55 kg
1.1 lb
15
Grovetender Boots0.55 kg
1.1 lb
15
Hardily Constructed Boots0.55 kg
1.1 lb
5
Heavy Boots0.55 kg
1.1 lb
15
Humbly Cobbled Shoes0.55 kg
1.1 lb
5
Jaheira’s Boots0.55 kg
1.1 lb
15
Karlach's Boots0.55 kg
1.1 lb
5
Leather Boots0.55 kg
1.1 lb
15
Leather Boots (Barbarian)0.55 kg
1.1 lb
5
Lonely Left Boot of Elvenkind0.55 kg
1.1 lb
5
Monastic Boots0.55 kg
1.1 lb
5
Plain Boots0.55 kg
1.1 lb
15
Quite Fashionable Boots0.55 kg
1.1 lb
5
Simple Boots0.55 kg
1.1 lb
5
Smarmy Swaggerer Boots0.55 kg
1.1 lb
15
Soft and Comfortable Shoes0.55 kg
1.1 lb
5
Stiffly-Shod Boots0.55 kg
1.1 lb
15
Thin-Soled Shoes0.55 kg
1.1 lb
5
Tidy Slender Boots0.55 kg
1.1 lb
15
Tough Shoes0.55 kg
1.1 lb
5
Tough-Soled Shoes0.55 kg
1.1 lb
5
Boots of Aid and Comfort0.55 kg
1.1 lb
70
The Comeback
When the wearer heals a target, it gains an additional HP Icon.png 3 temporary hit points.
Boots of Stormy Clamour0.55 kg
1.1 lb
70
Arcane Echomalefaction
When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.[See: Bugs]
Boots of Very Fast Blinking0.55 kg
1.1 lb
1
Disrobing Blinkstep Disrobing Blinkstep (Bonus Action)
Cast as a level 2 spell ( Recharge: Per turn.)
Cinder Shoes0.55 kg
1.1 lb
70
Cinders
Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.
Hoarfrost Boots0.55 kg
1.1 lb
70
Hoarfrost Balance
You cannot fall Prone Prone while traversing Ice Icy terrain.
Mystra's Grace0.55 kg
1.1 lb
70
Feather Fall Feather Fall (Action)
Cast as a level 1 spell at will.
Spiderstep Boots0.55 kg
1.1 lb
70
Spider Step
Immune to being Enwebbed Enwebbed. Your Movement Speed is not affected by Web Web surfaces.
Tyrannical Jackboots0.55 kg
1.1 lb
100
Varsh Ko'kuu's Boots0.55 kg
1.1 lb
70
Caretaker's Care
Acid Acidic surfaces don't affect you, and you are Resistant to AcidAcid damage.
Acrobat Shoes0.55 kg
1.1 lb
35
Boots of Apparent Death0.55 kg
1.1 lb
190
Feign Death Feign Death (Action + Level 3 Spell Slot)
Cast as a level 3 spell ( Recharge: Short rest.)
Boots of Arcane Bolstering0.55 kg
1.1 lb
190
Rapid Caster
Each time they Dash Dash, the wearer gains Arcane Charge Arcane Charge for 2 turns.
Boots of Brilliance0.55 kg
1.1 lb
190
Restore Bardic Inspiration Restore Bardic Inspiration (Action)
Play your instrument to restore one of your Bardic Inspiration slots. ( Recharge: Long rest.)
Boots of Genial Striding0.55 kg
1.1 lb
190
Genial Strider
The wearer's Movement Speed is unimpeded by Difficult Terrain Difficult Terrain.
Boots of Speed0.55 kg
1.1 lb
190
Click Heels Click Heels (Bonus Action)
Click the heels of your boots to gain speed and freedom of movement.
Boots of Uninhibited Kushigo0.55 kg
1.1 lb
190
Experienced And Deadly
The wearer deals additional damage equal to their Wisdom Wisdom Modifier with unarmed strikes.
Evasive Shoes0.55 kg
1.1 lb
95
Linebreaker Boots0.55 kg
1.1 lb
190
Adrenaline Rush
When the wearer Dashes Dashes or takes a similar action during combat, they gain Wrath Wrath for 3 turns.
Slinging Shoes0.55 kg
1.1 lb
35
Shoe Slinger
Returns to its owner when thrown. On a hit deal an additional 2d4PsychicPsychic damage.
Spaceshunt Boots0.55 kg
1.1 lb
190
Dimension Door Dimension Door (Action + Level 4 Spell Slot)
Cast as a level 4 spell ( Recharge: Long rest.)
Springstep Boots0.55 kg
1.1 lb
190
Swift Strides
When the wearer Dashes Dashes or takes a similar action during combat, they gain Momentum Momentum for 3 turns.
Swiresy Shoes0.55 kg
1.1 lb
35
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.
The Watersparkers0.55 kg
1.1 lb
190
Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.
Bonespike Boots0.55 kg
1.1 lb
70
Brutal Leap Brutal Leap (Bonus Action + Movement Speed)
Leap at a target and possibly knock it Prone Prone. ( Recharge: Per turn.)
Evasive Instinct
You have a +1 bonus to Armour Class Armour Class and Saving throws as long as you are not wearing armour or holding a shield.
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.
Helldusk Boots2 kg
4 lb
450
Hellcrawler Hellcrawler (Bonus Action)
Teleport to an area and deal 2d8FireFire damage where you land. The impact blast spreads in a 3 m / 10 ft zone. ( Recharge: Short rest.)
Steadfast
You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain Difficult Terrain.
Infernal Evasion
When you fail a Saving throw, you may use your Reaction to succeed instead.
Disintegrating Night Walkers0.55 kg
1.1 lb
360
Misty Step Misty Step (Bonus Action)
Cast as a level 2 spell ( Recharge: Short rest.)
Night Walker
The affected creature cannot be Enwebbed Enwebbed, Entangled Entangled, or Ensnared Ensnared and cannot slip on Grease Grease or Ice Ice.

Light[edit | edit source]

These pieces of footwear require Light Armour Proficiency.

No items found.

Medium[edit | edit source]

These pieces of footwear require Medium Armour Proficiency.

ItemWeightPriceSpecial
Dreamsome Boots2 kg
4 lb
30
Githyanki Boots2 kg
4 lb
30
Metallic Boots2 kg
4 lb
30
Metallic Boots2 kg
4 lb
30
Metallic Boots2 kg
4 lb
30
Metallic Boots2 kg
4 lb
30
Metallic Boots2 kg
4 lb
30
Metallic Boots2 kg
4 lb
30
Oathbreaker Knight Boots2 kg
4 lb
30
Boots of Elemental Momentum2 kg
4 lb
90
Elemental Momentum
Whenever the wearer deals AcidAcid, ColdCold, FireFire, LightningLightning or ThunderThunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.
Boots of Striding2 kg
4 lb
90
Focused Stride
When you cast a spell that requires Concentration Concentration, you gain Momentum Momentum for 1 turn. While you are concentrating, you cannot be knocked Prone Prone or moved against your will.
Blackguard's Greaves2 kg
4 lb
640
Dark Justiciar Boots2 kg
4 lb
240
Shadow Teleportation Shadow Teleportation (Action)
Teleport to an unoccupied, obscured spot. ( Recharge: Short rest.)
The Speedy Lightfeet2 kg
4 lb
240
Speedy Sparks
When the wearer Dashes Dashes or takes a similar action in combat, they gain 3 Lightning Charges Lightning Charges
Unwanted Masterwork Greaves2 kg
4 lb
240
Vital Conduit Boots2 kg
4 lb
240
Vital Conduit
Grants the wearer HP Icon.png 8 temporary hit points when they cast a Spell that requires Concentration Concentration.
Boots of Persistence2 kg
4 lb
1300
Boots of Psionic Movement2 kg
4 lb
450
Githborn: Flying Boots Githborn: Flying Boots (Bonus Action)
Cast as a level 3 spell ( Recharge: Long rest.)
Flying Strike
When a githyanki casts Fly Fly, their next melee weapon attack deals an additional 1d4PsychicPsychic damage.

Heavy[edit | edit source]

These pieces of footwear require Heavy Armour Proficiency.

No items found.

Legacy content[edit | edit source]