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Footwear

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Footwear includes boots of various types. They can provide bonuses to saving throws, or grant item-specific actions such as the ability to cast a certain spell.

List of Footwear[edit | edit source]

Non-Armour[edit | edit source]

These pieces of footwear don't require any kind of Armour Proficiency.

Item Weight Price Effects


Appreciably-Cared-For Boots

0.55 kg
1.1 lb

15


Cleverly Cobbled Boots

0.55 kg
1.1 lb

5


Drow Leather Boots

0.55 kg
1.1 lb

15


Firm-Soled Boots

0.55 kg
1.1 lb

15


Grovetender Boots

0.55 kg
1.1 lb

15


Hardily Constructed Boots

0.55 kg
1.1 lb

5


Heavy Boots

0.55 kg
1.1 lb

15


Humbly Cobbled Shoes

0.55 kg
1.1 lb

5


Jaheira’s Boots

0.55 kg
1.1 lb

15


Karlach's Boots

0.55 kg
1.1 lb

5


Leather Boots (Barbarian)

0.55 kg
1.1 lb

5


Leather Boots

0.55 kg
1.1 lb

15


Lonely Left Boot of Elvenkind

0.55 kg
1.1 lb

5


Monastic Boots

0.55 kg
1.1 lb

5


Plain Boots

0.55 kg
1.1 lb

15


Quite Fashionable Boots

0.55 kg
1.1 lb

5


Simple Boots

0.55 kg
1.1 lb

5


Smarmy Swaggerer Boots

0.55 kg
1.1 lb

15


Soft and Comfortable Shoes

0.55 kg
1.1 lb

5


Stiffly-Shod Boots

0.55 kg
1.1 lb

15


Thin-Soled Shoes

0.55 kg
1.1 lb

5


Tidy Slender Boots

0.55 kg
1.1 lb

15


Tough Shoes

0.55 kg
1.1 lb

5


Tough-Soled Shoes

0.55 kg
1.1 lb

5


Boots of Aid and Comfort

0.55 kg
1.1 lb

70
The Comeback
When the wearer heals a target, it gains an additional HP Icon.png 3 temporary hit points.


Boots of Stormy Clamour

0.55 kg
1.1 lb

70
Arcane Echomalefaction
When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation Reverberation.


Boots of Very Fast Blinking

0.55 kg
1.1 lb

1
Misty Step Misty Step ()
Cast as a level 2 spell at will.


Cinder Shoes

0.55 kg
1.1 lb

70
Cinders
Whenever you Burn Burn an enemy, you gain 2 turns of Heat Heat.


Hoarfrost Boots

0.55 kg
1.1 lb

70
Hoarfrost Balance
You cannot fall Prone Prone while traversing Ice Icy terrain.


Mystra's Grace

0.55 kg
1.1 lb

70
Feather Fall Feather Fall ()
Cast as a level 1 spell at will.


Spiderstep Boots

0.55 kg
1.1 lb

70
Spider Step
Immune to being Enwebbed Enwebbed. Your Movement Speed is not affected by Web Web surfaces.


Tyrannical Jackboots

0.55 kg
1.1 lb

100
Scintillating
You gain a +1 bonus to Charisma Ability checks and Saving throws.


Varsh Ko'kuu's Boots

0.55 kg
1.1 lb

70
Caretaker's Care
Acid Acidic surfaces don't affect you, and you are Resistant to Damage TypesAcid damage.


Acrobat Shoes

0.55 kg
1.1 lb

35


Boots of Apparent Death

0.55 kg
1.1 lb

190
Feign Death Feign Death ()
Cast as a level 3 spell ( Recharge: Short rest.)


Boots of Arcane Bolstering

0.55 kg
1.1 lb

190
Rapid Caster
Each time they Dash Dash, the wearer gains Arcane Charge Arcane Charge for 2 turns.


Boots of Brilliance

0.55 kg
1.1 lb

190
Restore Bardic Inspiration Restore Bardic Inspiration ()
Play your instrument to restore one of your Bardic Inspiration slots. ( Recharge: Long rest.)


Boots of Genial Striding

0.55 kg
1.1 lb

190
Genial Strider
The wearer's Movement Speed is unimpeded by Difficult Terrain Difficult Terrain.


Boots of Speed

0.55 kg
1.1 lb

190
Click Heels Click Heels ()
Click the heels of your boots to gain speed and freedom of movement.


Boots of Uninhibited Kushigo

0.55 kg
1.1 lb

190
Experienced And Deadly
The wearer deals additional damage equal to their Wisdom icon.png Wisdom Modifier with unarmed strikes.


Evasive Shoes

0.55 kg
1.1 lb

95


Linebreaker Boots

0.55 kg
1.1 lb

190
Adrenaline Rush
When the wearer Dashes Dashes or takes a similar action during combat, they gain Wrath Wrath for 3 turns.


Slinging Shoes

0.55 kg
1.1 lb

35
Shoe Slinger
Returns to its owner when thrown. On a hit deal an additional 2d4Damage TypesPsychic damage.


Spaceshunt Boots

0.55 kg
1.1 lb

190
Dimension Door Dimension Door ()
Cast as a level 4 spell ( Recharge: Long rest.)


Springstep Boots

0.55 kg
1.1 lb

190
Swift Strides
When the wearer Dashes Dashes or takes a similar action during combat, they gain Momentum Momentum for 3 turns.


Swiresy Shoes

0.55 kg
1.1 lb

35
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.


The Watersparkers

0.55 kg
1.1 lb

190
Electrify Water
When the wearer stands in Water Water during combat, it becomes Electrified Water Electrified Water.
Watersparks
If the wearer starts their turn on an Electrified Water Electrified Water surface, they gain 3 Lightning Charges Lightning Charges.


Bonespike Boots

0.55 kg
1.1 lb

70
Brutal Leap Brutal Leap ()
Leap at a target and possibly knock it Prone Prone. ( Recharge: Per turn.)
Evasive Instinct
You have a +1 bonus to Armour Class Armour Class and Saving throws as long as you are not wearing armour or holding a shield.
Refined Vaulting
Jump Jump distance is increased by 1.5 m / 5 ft.


Disintegrating Night Walkers

0.55 kg
1.1 lb

360
Misty Step Misty Step ()
Cast as a level 2 spell ( Recharge: Short rest.)
Night Walker
Can't be Enwebbed Enwebbed, Entangled Entangled, or Ensnared Ensnared and can't slip on Grease Grease or Ice Ice.


Helldusk Boots

2 kg
4 lb

450
Hellcrawler Hellcrawler ()
Teleport to an area and deal 2d8Damage TypesFire damage where you land. The impact blast spreads in a 3m / 10ft zone. ( Recharge: Short rest.)
Steadfast
You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain Difficult Terrain.
Infernal Evasion
When you fail a Saving throw, you may use your Reaction to succeed instead.

Light[edit | edit source]

These pieces of footwear require Light Armour Proficiency.

Item Weight Price Effects
None known so far

Medium[edit | edit source]

These pieces of footwear require Medium Armour Proficiency.

Item Weight Price Effects


Dreamsome Boots

2 kg
4 lb

30


Githyanki Boots

2 kg
4 lb

30


Metallic Boots

2 kg
4 lb

30


Metallic Boots

2 kg
4 lb

30


Metallic Boots

2 kg
4 lb

30


Metallic Boots

2 kg
4 lb

30


Metallic Boots

2 kg
4 lb

30


Metallic Boots

2 kg
4 lb

30


Oathbreaker Knight Boots

2 kg
4 lb

30


Boots of Elemental Momentum

2 kg
4 lb

90
Elemental Momentum
Whenever the wearer deals Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesThunder damage with Spells or Cantrip, they gain Momentum Momentum for 2 turns.


Boots of Striding

2 kg
4 lb

90
Focused Stride
When you cast a spell that requires Concentration Concentration, you gain Momentum Momentum for 1 turn. While you are concentrating, you cannot be pushed or get knocked Prone Prone.


Blackguard's Greaves

2 kg
4 lb

640
Strider Movement
You gain Longstrider Longstrider.


Dark Justiciar Boots

2 kg
4 lb

240
Shadow Teleportation Shadow Teleportation ()
Teleport to an unoccupied, obscured spot. ( Recharge: Short rest.)


The Speedy Lightfeet

2 kg
4 lb

240
Speedy Sparks
When the wearer Dashes Dashes or takes a similar action in combat, they gain 3 Lightning Charges Lightning Charges


Unwanted Masterwork Greaves

2 kg
4 lb

240


Vital Conduit Boots

2 kg
4 lb

240
Vital Conduit
Grants the wearer HP Icon.png 8 temporary hit points when they cast a Spell that requires Concentration Concentration.


Boots of Persistence

2 kg
4 lb

1300
Legendary Mobility
You gain Freedom of Movement Freedom of Movement and Longstrider Longstrider.


Boots of Psionic Movement

2 kg
4 lb

450
Githborn: Flying Boots Githborn: Flying Boots ()
Cast as a level 3 spell ( Recharge: Long rest.)
Flying Strike
When a githyanki casts Fly Fly, their next melee weapon attack deals an additional 1d4Damage TypesPsychic damage.

Heavy[edit | edit source]

These pieces of footwear require Heavy Armour Proficiency.

Item Weight Price Effects
None known so far

Legacy content[edit | edit source]