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Fire
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For other possible meanings of Fire in the game, see: Fire (disambiguation)

Fire is one of the damage types in the game.
- For all sources of Fire, see Category:Sources of Fire damage.
- For creatures weak to Fire, see Category:Vulnerable to Fire.
- For creatures resistant to Fire, see Category:Resistant to Fire.
- For creatures immune to Fire, see Category:Immune to Fire.
Sources of Fire damage
The following sections list various ways in which a player character, or creatures they summon, can deal Fire damage.
Actions, spells, and other features that are exclusively accessible to non-player characters are not listed.
Spells
- Burning Hands
- Chromatic Orb: Fire
- Fire Bolt
- Fire Shield: Warm
- Fireball
- Firebolt?
- Flame Strike
- Flaming Sphere
- Glyph of Warding: Fire
- Heat Metal
- Heat Metal: Reapply Damage
- Hellflame Cleave
- Hellish Rebuke
- Incongruent Splash
- Infernal Legacy: Hellish Rebuke
- Legacy of Avernus: Searing Smite
- Legacy of Cania: Burning Hands
- Produce Flame
- Produce Flame: Hurl
- Rays of Fire (Cantrip)
- Rays of Fire (Mol)
- Rolan's Fireball
- Scorching Ray
- Searing Smite
- Wall of Fire
Class actions
Special actions
- Blazing Retaliation
- Cinderous Swipe
- Divine Strike: Fire (Melee)
- Divine Strike: Fire (Ranged)
- Elemental Cleaver (fire)
- Erupting Cinder
- Fiendish Flameblast
- Fire Breath (Cone)
- Fire Breath (Line)
- Flaming Blade
- Hellcrawler
- Immolating Gaze
- Kith'raki Inferno
- Lorroakan's Firestorm
- Multiattack (Fire Elemental)
- Nautiloid Airstrike
- Overheat
- Ram
- Rolan's Firestorm
- Scorching Strike
- Searing Blood
- Self Immolation
- Smouldering Touch
Weapons
The following weapons deal Fire damage as part of their regular attacks.
Equipment
The following equipment adds Fire damage to the wearer's attacks or deals Fire damage through other means.
- Exterminator's Axe: Deals an additional 1d6Fire damage to Plants, Myconids[See: Bugs], and Small creatures.
- Flawed Helldusk Gloves: Your weapon attacks deal an additional 1d4Fire damage. Your unarmed attacks deal an additional 1d4Necrotic damage, and can possibly inflict Bleeding.
- Gloves of Cinder and Sizzle: Your unarmed attacks deal an additional 1d4Fire.
- Helldusk Gloves: Your weapon attacks deal an additional 1d6Fire damage. Your unarmed attacks deal an additional 1d6Necrotic damage, and can possibly inflict Bleeding.
Consumables
The following consumable items can be used to deal Fire damage. In the case of arrows, the damage is in addition to the attacker's regular ranged weapon damage.
- Arrow of Fire: Deal +2d4Fire in an area. DEX Save (DC 12) to negate.
- Alchemist's Fire: Deal 1d4Fire in an area.
Interactions
- Thermoarcanic Gloves: Whenever you deal Fire damage, you gain 2 turns of Heat.
- Hat of Fire Acuity: Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns.
- Pyroquickness Hat: When you deal Fire damage with a levelled spell, you Burn yourself and gain an additional Bonus Action this round.
- Grymskull Helm: Gain resistance to fire.
- Necklace of Elemental Augmentation: When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt.
- Ice surfaces turn into Water upon receiving fire damage.
- Torches and similar interactive environment items that can Burn will light up upon receiving fire damage.
- Explosive items such as the Firewine Barrel and Oil Barrel explode upon receiving fire damage.
- Flammable surfaces such as Oil and Alcohol turn into Fire upon receiving fire damage.
























































































