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Fire
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For other possible meanings of Fire in the game, see: Fire (disambiguation)

Fire is one of the damage types in the game.
- For all sources of Fire, see Category:Sources of Fire damage.
- For creatures weak to Fire, see Category:Vulnerable to Fire.
- For creatures resistant to Fire, see Category:Resistant to Fire.
- For creatures immune to Fire, see Category:Immune to Fire.
Sources of Fire damage[edit source]
The following sections list various ways in which a player character, or creatures they summon, can deal Fire damage.
Special actions, spells, etc. that are exclusively accessible to non-player characters are not listed.
Spells[edit source]
- Burning Hands
- Chromatic Orb: Fire
- Fire Bolt
- Fire Shield: Warm
- Fireball
- Firebolt?
- Flame Strike
- Flaming Sphere
- Glyph of Warding: Fire
- Heat Metal
- Heat Metal: Reapply Damage
- Hellflame Cleave
- Hellish Rebuke
- Incongruent Splash
- Legacy of Avernus: Searing Smite
- Produce Flame
- Produce Flame: Hurl
- Rays of Fire (Cantrip)
- Scorching Ray
- Searing Smite
- Wall of Fire
Class actions
Special actions
Weapons
The following weapons deal Fire damage as part of their regular attacks.
Equipment
The following equipment add Fire damage to the wearer's attacks or can deal Fire damage through other means.
- Flawed Helldusk Gloves: Weapon attacks deal +1d4Fire damage.
- Gloves of Cinder and Sizzle: Unarmed attacks deal +1d4Fire damage.
- Helldusk Gloves: Weapon attacks deal +1d6Fire damage.
Consumables
The following consumable items can be used to deal Fire damage. In the case of arrows, the damage is in addition to the attacker's regular ranged weapon damage.
- Arrow of Fire: Deal +2d4Fire in an area. DEX Save (DC 12) to negate.
- Alchemist's Fire: Deal 1d4Fire in an area.
Interactions
- Thermoarcanic Gloves: Gain Heat upon dealing fire damage.
- Hat of Fire Acuity: Gain Arcane Acuity upon dealing fire damage.
- Pyroquickness Hat: Dealing fire damage with a non-cantrip spell inflicts Burning upon the caster but gains them another Bonus action.
- Grymskull Helm: Gain resistance to fire.
- Necklace of Elemental Augmentation: When dealing fire damage with a cantrip, adds the spellcasting modifier to the damage.
- Ice surfaces turn into Water upon receiving fire damage.
- Torches and similar interactive environment items that can Burn will light up upon receiving fire damage.
- Explosive items such as the Firewine Barrel and Oil Barrel explode upon receiving fire damage.
- Flammable surfaces such as Oil and Alcohol turn into Fire upon receiving fire damage.