Ad placeholder

Enforcer Club: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
m (Added Inaccessible tag)
m (Item ID)
Line 2: Line 2:
{{WeaponPage
{{WeaponPage
| image = Enforcer Club Faded.png
| image = Enforcer Club Faded.png
|icon = Enforcer Club Unfaded.png
| icon = Enforcer Club Unfaded.png
| category = simple
| category = simple
| quote = Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order.
| quote = Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order.
Line 16: Line 16:
| weight lb = 1.9
| weight lb = 1.9
| price = 65
| price = 65
| uid = MAG_Enforcer_NonLethalFright_Club
| uuid = d3cd1f93-64bb-4d57-bafc-19ee1cefc564
| special = * '''Non-Lethality:''' This weapon deals only Non-Lethal Damage.
| special = * '''Non-Lethality:''' This weapon deals only Non-Lethal Damage.
| weapon actions = Concussive Smash, Weakening Strike, Backbreaker
| weapon actions = Concussive Smash, Weakening Strike, Backbreaker
}}
}}

Revision as of 17:19, 1 December 2023

Enforcer Club image

Enforcer Club is an uncommon, lightly enchanted (+1) special variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.

Description Icon.png

Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order.

Properties

Damage
D4 Bludgeoning.png 1d4 + 1 (2~5) + Strength modifier Damage TypesBludgeoning
Details
Clubs Clubs
Rarity: Uncommon
Enchantment: + 1
 One-Handed
Light (weapon property) Light
 Melee: 1.5 m / 5  ft
 Weight: 0.9 kg / 1.8 lb
Price: 65 gp
UID MAG_Enforcer_NonLethalFright_Club
UUID d3cd1f93-64bb-4d57-bafc-19ee1cefc564

Special

The holder of this item gains:

  • Non-Lethality: This weapon deals only Non-Lethal Damage.

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Weakening Strike Weakening Strike ()

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.