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Enforcer Club: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Enforcer Club Faded.png | | image = Enforcer Club Faded.png | ||
|icon = Enforcer Club Unfaded.png | | icon = Enforcer Club Unfaded.png | ||
| category = simple | | category = simple | ||
| quote = Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order. | | quote = Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order. | ||
Line 16: | Line 16: | ||
| weight lb = 1.9 | | weight lb = 1.9 | ||
| price = 65 | | price = 65 | ||
| uid = MAG_Enforcer_NonLethalFright_Club | |||
| uuid = d3cd1f93-64bb-4d57-bafc-19ee1cefc564 | |||
| special = * '''Non-Lethality:''' This weapon deals only Non-Lethal Damage. | | special = * '''Non-Lethality:''' This weapon deals only Non-Lethal Damage. | ||
| weapon actions = Concussive Smash, Weakening Strike, Backbreaker | | weapon actions = Concussive Smash, Weakening Strike, Backbreaker | ||
}} | }} |
Revision as of 17:19, 1 December 2023
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
Enforcer Club is an uncommon, lightly enchanted (+1) special variant of the Clubs family of weapons. It is a simple melee weapon wielded in one hand. It's a light weapon that anyone can dual-wield without special training.
Sometimes the blunt application of fear (and, admittedly, some winging elbows) is the difference between continued chaos and the re-establishment or order.
Properties
- Damage
- 1d4 + 1 (2~5) + Strength modifier Bludgeoning
- Details
- Rarity: Uncommon
- Enchantment: + 1
- One-Handed
- Light
- Melee: 1.5 m / 5 ft
- Weight: 0.9 kg / 1.8 lb
- Price: 65 gp
-
UID
MAG_Enforcer_NonLethalFright_ClubUUID
d3cd1f93-64bb-4d57-bafc-19ee1cefc564
Special
The holder of this item gains:
- Non-Lethality: This weapon deals only Non-Lethal Damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .