The Dead Wastes (Condition): Difference between revisions

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| icon = Generic Necrotic Condition Icon.webp
| icon = Generic Necrotic Condition Icon.webp
| effects = * This fragment of Myrkul's realm restores {{DamageText|4d6|Healing}} to Undead and deals {{DamageText|4d6|Necrotic}} to living creatures at the end of their turns in the area.
| effects = * This fragment of Myrkul's realm restores {{DamageText|4d6|Healing}} to Undead and deals {{DamageText|4d6|Necrotic}} to living creatures at the end of their turns in the area.
| condition = Blooming Dead
| condition2 = Wasting Mortal
| tick type = end
}}
}}
{{Inflicts|Blooming Dead|cond}}
{{Inflicts|Wasting Mortal|cond}}

Latest revision as of 10:20, 14 May 2024

  • This fragment of Myrkul's realm restores 4d6hit points to Undead and deals 4d6Damage TypesNecrotic to living creatures at the end of their turns in the area.

Properties

Loses duration Loses duration: end of turn

Condition: Blooming Dead

Blooming Dead Blooming Dead
  • This Undead heals 4d6hit points at the start of every turn while it is within The Dead Wastes The Dead Wastes.

Condition: Wasting Mortal

Wasting Mortal Wasting Mortal
  • This living creature takes 4d6Damage TypesNecrotic at the end of every turn while it is within The Dead Wastes The Dead Wastes.
  • Afflicted creatures also cannot regenerate HP Icon.png hit points and their movement costs twice as much.

Sources of The Dead Wastes

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