8,856
editsMore actions
→Spell slots
Line 70: | Line 70: | ||
Spells which do not directly harm other creatures generally don't require an attack roll or saving throw. There are also some harmful spells which are exceptions to the above: {{SAI|Magic Missile}} automatically hits its targets, while {{SAI|Sleep}} and {{SAI|Colour Spray}} automatically affect creatures with up to a specific number of [[hit points]]. | Spells which do not directly harm other creatures generally don't require an attack roll or saving throw. There are also some harmful spells which are exceptions to the above: {{SAI|Magic Missile}} automatically hits its targets, while {{SAI|Sleep}} and {{SAI|Colour Spray}} automatically affect creatures with up to a specific number of [[hit points]]. | ||
== Spell slots == | === Spell slots === | ||
Classes expend spell slots to cast their known spells. A creature's available spell slots are determined by how many caster levels they've taken. | |||
==== Depleted spell slots ==== | |||
Depleted spell slots are generally regained by taking a [[Long Rest]], though there are other means to restore them: | |||
* Some characters, including {{class|Wizard}}s and some {{class|Druid}} subclasses, have features which let them regain a small number of spell slots in between long rests. | * Some characters, including {{class|Wizard}}s and some {{class|Druid}} subclasses, have features which let them regain a small number of spell slots in between long rests. | ||
* {{class|Wild Magic Barbarian}}s have access to the [[Bolstering Magic]] feature, allowing them or an ally to recover a few low level spell slots when they Rage. | * {{class|Wild Magic Barbarian}}s have access to the [[Bolstering Magic]] feature, allowing them or an ally to recover a few low level spell slots when they Rage. | ||
Line 79: | Line 82: | ||
=== Spell levels === | === Spell levels === | ||
A spell's | A spell's level is a measure of how powerful it is, as well as how difficult it is to cast. Spell slots also have levels, and a character will have a specific number of spell slots of each level available to them: {{SpellSlot|1|4|w=24}} Level 1, {{SpellSlot|2|3|w=24}} Level 2, {{SpellSlot|3|2|w=24}} Level 3, and so on. A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. For example, a 3rd level spell can be cast using a spell slot of level 3, 4, 5 or 6, but not of level 1 or 2. | ||
Cantrips {{SpellSlot|cantrip|w=24}} are "level 0" spells: they do not consume any spell slots and can be cast "at will". They are effectively an infinite resource. | Cantrips {{SpellSlot|cantrip|w=24}} are "level 0" spells: they do not consume any spell slots and can be cast "at will". They are effectively an infinite resource. | ||
Line 93: | Line 96: | ||
=== Upcasting === | === Upcasting === | ||
{{hatnote|Main article: [[Upcasting]]}} | {{hatnote|Main article: [[Upcasting]]}} | ||
{{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster uses a higher level spell slot to cast a lower level spell. Many spells become more powerful when cast with a spell slot higher than the spell's level. For damaging spells this usually takes the form of additional damage dice, but spells can also gain a larger area of effect, a longer duration, additional targets or other benefits. | {{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster uses a higher level spell slot to cast a lower level spell. Many spells become more powerful when cast with a spell slot higher than the spell's level. For damaging spells this usually takes the form of additional damage dice, but spells can also gain a larger area of effect, a longer duration, additional targets or other benefits. | ||