Spells: Difference between revisions

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''<sup>†</sup>These classes, while normally non-spellcasters, have the option of becoming spellcasters by specializing into specific subclasseses Arcane Trickster and Eldritch Knight.''
''<sup>†</sup>These classes, while normally non-spellcasters, have the option of becoming spellcasters by specializing into specific subclasseses Arcane Trickster and Eldritch Knight.''


=== Multiclassing ===
==== Multiclassing ====
Spells learned from taking levels in a class will use that class' spellcasting ability modifier.
Spells learned from taking levels in a class will use that class' spellcasting ability modifier.


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Spells which do not directly harm other creatures generally don't require an attack roll or saving throw. There are also some harmful spells which are exceptions to the above: {{SAI|Magic Missile}} automatically hits its targets, while {{SAI|Sleep}} and {{SAI|Colour Spray}} automatically affect creatures with up to a specific number of [[hit points]].
Spells which do not directly harm other creatures generally don't require an attack roll or saving throw. There are also some harmful spells which are exceptions to the above: {{SAI|Magic Missile}} automatically hits its targets, while {{SAI|Sleep}} and {{SAI|Colour Spray}} automatically affect creatures with up to a specific number of [[hit points]].
=== Concentration ===
{{hatnote|Main article: [[Concentration]].}}
[[File:Concentration_Example.webp|thumb|class=notpageimage|Concentration icon in the hotbar. Click "X" to stop concentrating any time]]
Spells with the {{Concentration}} tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one cncentration spell at a time.
When taking damage, the caster can only maintain concentration by succeeding a Constitution save (sometimes referred to as a ''Concentration check'') with a DC ] of is half of the damage taken, but no less than 10.
Ways a caster can lose Concentration while concentrating includes:
* Failing a Concentration Constitution [[Saving Throws|Saving Throw]]. Said Saving Throw occurs every time a concentrating caster takes damage. The DC of this Saving Throw is either 10 or half the number of damage taken, whichever is higher.
* Being affected by [[Condition]]s such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc. If this happens Concentration is dropped without recourse.
* The caster can also voluntarily end the Concentration effect, either by casting another Concentration Spell, by manually ending Concentration, or by taking a [[Long Rest]].
** Unlike most actions, the manual ending of concentration can be done at anytime, even amidst someone else's turn. For players this is done via the x button on the concentrated spell's icon next to the caster's main portrait (see picture above).
* Most Concentration spells have a maximum duration, after which the spell automatically ends even if the caster is still concentrating.


=== Spell slots ===
=== Spell slots ===
Classes expend spell slots to cast their known spells. A creature's available spell slots are determined by how many caster levels they've taken.
Classes expend spell slots to cast their known spells. A creature's available spell slots are determined by how many caster levels they've taken.


==== Depleted spell slots ====
==== Recovering spell slots ====
Depleted spell slots are generally regained by taking a [[Long Rest]], though there are other means to restore them:
Depleted spell slots are generally regained by taking a [[long rest]], though there are other means to restore them:
* Some characters, including {{class|Wizard}}s and some {{class|Druid}} subclasses, have features which let them regain a small number of spell slots in between long rests.
* Some characters, including {{class|Wizard}}s and some {{class|Druid}} subclasses, have features which let them regain a small number of spell slots in between long rests.
* {{class|Wild Magic Barbarian}}s have access to the [[Bolstering Magic]] feature, allowing them or an ally to recover a few low level spell slots when they Rage.
* {{class|Wild Magic Barbarian}}s have access to the [[Bolstering Magic]] feature, allowing them or an ally to recover a few low level spell slots when they Rage.
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* The {{class|Warlock}}'s [[Warlock#Pact Magic|Pact Magic]] class feature grants them only a small number of spell slots, but to compensate they regain them all by taking a [[short rest]].
* The {{class|Warlock}}'s [[Warlock#Pact Magic|Pact Magic]] class feature grants them only a small number of spell slots, but to compensate they regain them all by taking a [[short rest]].


=== Spell levels ===
==== Spell levels ====
A spell's level is a measure of how powerful it is, as well as how difficult it is to cast. Spell slots also have levels, and a character will have a specific number of spell slots of each level available to them: {{SpellSlot|1|4|w=24}} Level 1, {{SpellSlot|2|3|w=24}} Level 2, {{SpellSlot|3|2|w=24}} Level 3, and so on. A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. For example, a 3rd level spell can be cast using a spell slot of level 3, 4, 5 or 6, but not of level 1 or 2.
A spell's level is a measure of how powerful it is, as well as how difficult it is to cast. Spell slots also have levels, and a character will have a specific number of spell slots of each level available to them: {{SpellSlot|1|4|w=24}} Level 1, {{SpellSlot|2|3|w=24}} Level 2, {{SpellSlot|3|2|w=24}} Level 3, and so on. A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. For example, a 3rd level spell can be cast using a spell slot of level 3, 4, 5 or 6, but not of level 1 or 2.


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Some Wizard subclass features (such as [[Arcane Ward]] and [[Grim Harvest]]) and the Paladin's [[Divine Smite]] ability have varying effects depending on level of the spell or spell slot used to power them.
Some Wizard subclass features (such as [[Arcane Ward]] and [[Grim Harvest]]) and the Paladin's [[Divine Smite]] ability have varying effects depending on level of the spell or spell slot used to power them.


=== Upcasting ===
===== Upcasting =====
{{hatnote|Main article: [[Upcasting]]}}
{{hatnote|Main article: [[Upcasting]]}}
{{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster uses a higher level spell slot to cast a lower level spell. Many spells become more powerful when cast with a spell slot higher than the spell's level. For damaging spells this usually takes the form of additional damage dice, but spells can also gain a larger area of effect, a longer duration, additional targets or other benefits.
{{Icon|Upcast Icon.png|24px}}'''Upcasting''' is when a spellcaster uses a higher level spell slot to cast a lower level spell. Many spells become more powerful when cast with a spell slot higher than the spell's level. For damaging spells this usually takes the form of additional damage dice, but spells can also gain a larger area of effect, a longer duration, additional targets or other benefits.


=== Spell slots per level ===
==== Ritual spells ====
When a {{Icon|Ritual_Spell_Icon.png|24px}} ritual spell is cast outside of combat/turn-based mode, they do not consume spell slots and are effectively free to cast. They consume spell slots as normal in-combat/turn-based mode.
 
{{div col | style = column-width: 18em; list-style-type: none;}}
* {{SAI|Detect Thoughts|w=40}}
* {{SAI|Disguise Self|w=40}}
* {{SAI|Enhance Leap|w=40}}
* {{SAI|Feather Fall|w=40}}
* {{SAI|Find Familiar|w=40}}
* {{SAI|Longstrider|w=40}}
* {{SAI|Silence|w=40}}
* {{SAI|Speak with Animals|w=40}}
* {{SAI|Speak with Dead|w=40}}
* {{SAI|Summon Quothe the Raven|w=40}}
{{div col end}}
 
==== Spell slots per level ====
{| class="wikitable" style="float:right; margin-left: 12px;"
{| class="wikitable" style="float:right; margin-left: 12px;"
! rowspan="2" |'''ESL'''
! rowspan="2" |'''ESL'''
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{{Class|Warlock}}s are unique in this regard. Their spell slots are all of uniform level, matching the highest spell slot available of a normal full spellcaster class until spell level 5, which is the highest level spell slot warlocks can have. They also simply gain a spell slot at class level 1,2, and 11. When a character has levels in both Warlock and a class with traditional spellcasting, their Warlock spell slots are counted separately from any other spell slots, and Warlock levels are ignored when calculating ESL. Characters with both kinds of spell slots can ''mostly'' use them to cast spells from either class interchangeably, though some Warlock [[Eldritch Invocation|Eldritch Invocations]] specifically require the use of a Warlock spell slot.
{{Class|Warlock}}s are unique in this regard. Their spell slots are all of uniform level, matching the highest spell slot available of a normal full spellcaster class until spell level 5, which is the highest level spell slot warlocks can have. They also simply gain a spell slot at class level 1,2, and 11. When a character has levels in both Warlock and a class with traditional spellcasting, their Warlock spell slots are counted separately from any other spell slots, and Warlock levels are ignored when calculating ESL. Characters with both kinds of spell slots can ''mostly'' use them to cast spells from either class interchangeably, though some Warlock [[Eldritch Invocation|Eldritch Invocations]] specifically require the use of a Warlock spell slot.


== Concentration ==
=== Known spells ===
''Main page: [[Concentration]]''
Known spells are spells generally learned from taking levels in a class with the Spellcasting feature. Every class has access to its own list of spells, though there is significant overlap between classes.
[[File:Concentration_Example.webp|thumb|class=notpageimage|Concentration icon in the hotbar. Click "X" to stop concentrating any time]]
{{Concentration}} is a special [[Resource]] used by certain [[Spell]]s. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
 
A caster may only maintain the effect of one {{Concentration}} spell at a time.
 
When taking damage, the caster can only maintain {{Concentration}} by succeeding a [[Constitution]] {{SavingThrow}} (sometimes referred to as a "Concentration Check"). The [[Difficulty Class]] of this {{SavingThrow|CON}}  is half of the damage taken, but no less than 10.
 
Ways a caster can lose Concentration while concentrating includes:
* Failing a Concentration Constitution [[Saving Throws|Saving Throw]]. Said Saving Throw occurs every time a concentrating caster takes damage. The DC of this Saving Throw is either 10 or half the number of damage taken, whichever is higher.
* Being affected by [[Condition]]s such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc. If this happens Concentration is dropped without recourse.
* The caster can also voluntarily end the Concentration effect, either by casting another Concentration Spell, by manually ending Concentration, or by taking a [[Long Rest]].
** Unlike most actions, the manual ending of concentration can be done at anytime, even amidst someone else's turn. For players this is done via the x button on the concentrated spell's icon next to the caster's main portrait (see picture above).
* Most Concentration spells have a maximum duration, after which the spell automatically ends even if the caster is still concentrating.
 
== Prepared spells ==
[[File:Prepared Spells Icon.webp|24px]] '''Prepared spells''' are Spells that must be prepared beforehand in order to be cast, this can only be done outside of combat. Spellcasters that primarily utilize this type of spells are known as ''prepared spellcasters''. This includes:
 
* {{Class|Cleric}}
* {{Class|Druid}}
* {{Class|Paladin}}
* {{Class|Wizard}}
 
These spellcasters will need to anticipate which spells would be useful in advance. In exchange, these classes will have access to every class-level-appropriate spell in their Spell List.
 
Uniquely, Wizards are prepared casters that can only choose a subset of eligible spells to be learnt on leveling up, but are allowed to learn more spells by transcribing scrolls.
 
The number of Prepared Spells each class can have at a time is equal to '''(Spellcasting Ability Modifier + Class Level) (Minimum of 1)'''
 
For this purpose a Paladin's class level is '''halved and rounded down'''.
 
== Known spells ==
'''Known spells''' are spells permanently memorized by a spellcaster, meaning these spells are always prepared. Spellcasters that primarily utilizes this type of spells are known as ''spontaneous spellcasters''. This includes:


The following classes must learn spells through leveling up:
* {{Class|Arcane Trickster}}
* {{Class|Arcane Trickster}}
* {{Class|Bard}}
* {{Class|Bard}}
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* {{Class|Ranger}}
* {{Class|Ranger}}
* {{Class|Sorcerer}}
* {{Class|Sorcerer}}
* {{Class|Wizard}}
* {{Class|Warlock}}
* {{Class|Warlock}}


These spellcasters will not need to worry about spell preparation. In exchange, they can only learn a subset of their class's Spell List.
All of these classes, with the exception of wizard, also have access to the Replacement Spell feature, which allows them to swap a known spell each time a new level is taken in them. While wizards do not have access to this feature, they can instead lear new spells from scrolls, without needing to give up an already known spell.


Spontaneous Spellcasters have access to the '''Replacement Spell''' feature, which allows them to swap a known spell each time they level up.
The following classes automatically learn all their available spells when a level is taken in them:
* {{Class|Cleric}}
* {{Class|Druid}}
* {{Class|Paladin}}


Additionally, Spells granted by [[Character_Creation#Playable_Races|Races]] or by certain Subclasses (such as [[Cleric]] Domains) are considered "inherent" and are always prepared. This happens even if the character in question has a class that is normally a prepared spellcaster.
==== Prepared spells ====
[[File:Prepared Spells Icon.webp|24px]]
Some casters
Prepared spells are spells that must be prepared beforehand in order to be cast. Preparing spells is only possible outside of combat. Spellcasters that primarily utilize this type of spells are known as ''prepared spellcasters'', to set them apart from classes that cast spells spontaneously (''spontaneous spellcasters''). They includes:


== Ritual spells ==
* {{Class|Cleric}}
When a {{Icon|Ritual_Spell_Icon.png|24px}} '''ritual spell''' is cast outside of combat/turn-based mode, they do not consume spell slots and are effectively free to cast. They consume spell slots as normal in-combat/turn-based mode.
* {{Class|Druid}}
* {{Class|Paladin}}
* {{Class|Wizard}}
 
The number of Prepared Spells each class can have at a time is equal to {{InfoBox|spellcasting ability modifier + class level) (minimum of 1)}}


{{div col | style = column-width: 18em; list-style-type: none;}}
Additionally, Spells granted by [[Race|racial features]] or by certain class features (such as by [[Cleric|cleric Domains]]) are considered ''inherent'' and are always prepared.
* {{SAI|Detect Thoughts|w=40}}
* {{SAI|Disguise Self|w=40}}
* {{SAI|Enhance Leap|w=40}}
* {{SAI|Feather Fall|w=40}}
* {{SAI|Find Familiar|w=40}}
* {{SAI|Longstrider|w=40}}
* {{SAI|Silence|w=40}}
* {{SAI|Speak with Animals|w=40}}
* {{SAI|Speak with Dead|w=40}}
* {{SAI|Summon Quothe the Raven|w=40}}
{{div col end}}


==Spell list==
==Spell list==
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