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Invoke Duplicity: Difference between revisions
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| summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. | | summary = '''Invoke Duplicity''' is a {{Class|Trickery Domain}} Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies. | ||
| description = Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of it. | | description = Summon an illusion to distract your enemies. You and your allies receive {{Advantage}} on [[Attack Rolls]] against a creature if both the attacker and the illusion are within {{C|3m / 10ft}} of it. |
Revision as of 15:35, 9 March 2024
Invoke Duplicity is a Action. This ability allows a Cleric to summon an illusory duplicate of themselves that improves the hit chances of allied creatures against nearby enemies.
Description
Summon an illusion to distract your enemies. You and your allies receive Advantage on Attack Rolls against a creature if both the attacker and the illusion are within 3m / 10ft
of it.
Properties
- Cost:
- Action + Channel Divinity Charge
- Details:
- Range: 9 m / 30 ft
- Concentration
- Duration: 10 turns
AoE: 3 m / 10 ft (Radius) (effect of the Advantage granted by the duplicate)
How to learn
Classes:
- Class level 2: Trickery Domain