Ad placeholder
Difficult Terrain: Difference between revisions
Jump to navigation
Jump to search
(new page) |
m (fix category) |
||
Line 1: | Line 1: | ||
[[Category: | [[Category:Gameplay Mechanics]] | ||
'''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain. | '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain. | ||
Revision as of 04:32, 21 February 2023
Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain.
Examples of difficult terrain include:
- Dense foliage, uneven rocks, certain staircases, and other non-flat areas
- Water and other liquids
- Most types of Surfaces
- Areas created by spells such as Hunger of Hadar and Spike Growth