User:Bobdodo/Sandbox: Difference between revisions

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[[File:critical hit.png|right|thumb|Example of falling damage]]
'''Falling damage''' is the [[Damage]] a creature suffers to their [[Hit points]], in the form of {{DamageText| |Bludgeoning}} damage, when they fall a sufficient distance. Falling damage is most commonly caused by [[Jump|Jumping]] from heights or being [[Shove|Shoved]] or [[Throw|Thrown]] from them.
'''Falling damage''' is the [[Damage]] a creature suffers to their [[Hit points]], in the form of {{DamageText| |Bludgeoning}} damage, when they fall a sufficient distance. Falling damage is most commonly caused by [[Jump|Jumping]] from heights or being [[Shove|Shoved]] or [[Throw|Thrown]] from them.


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*Falls over '''{{Distance|m=4|ft=12}}''' Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
*Falls over '''{{Distance|m=4|ft=12}}''' Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal '''{{Distance|m=0.2|ft=0.6}}''' fallen. {{verify}}
*Falls become lethal at heights of around '''{{Distance|m=20|ft=60}}''' or if a creature falls out of the playable game area.
*Falls become lethal at heights of around '''{{Distance|m=20|ft=60}}''' or if a creature falls out of the playable game area.
Falls can also cause characters to be knocked [[Prone]] when they land, starting with falls of over '''{{Distance|m=4|ft=12}}''', with higher falls seeming to increase the [[Difficulty Class]] of the [[Saving Throw]] required. The saving throw for this check is not shown by the game, so currently the formula for the DC and what bonuses the creature can add are unknown. {{verify}}


==Falling Damage Resistance and Immunity==
==Falling Damage Resistance and Immunity==

Revision as of 10:16, 10 January 2024

Example of falling damage

Falling damage is the Damage a creature suffers to their Hit points, in the form of Damage TypesBludgeoning damage, when they fall a sufficient distance. Falling damage is most commonly caused by Jumping from heights or being Shoved or Thrown from them.

Falling Damage Formula

The amount of damage taken from falls scales linearly based on the distance of the fall, dealing a percentage of the creatures maximum health

  • Falls of less than 4 m / 13 ft Deal no damage.
  • Falls over 4 m / 13 ft Deal damage starting at roughly 2% of the creatures maximum health and increasing by an additional 1% for every additonal 0.2 m / 1 ft fallen. [Needs Verification]
  • Falls become lethal at heights of around 20 m / 67 ft or if a creature falls out of the playable game area.

Falls can also cause characters to be knocked Prone when they land, starting with falls of over 4 m / 13 ft, with higher falls seeming to increase the Difficulty Class of the Saving Throw required. The saving throw for this check is not shown by the game, so currently the formula for the DC and what bonuses the creature can add are unknown. [Needs Verification]

Falling Damage Resistance and Immunity