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Halberd +1: Difference between revisions
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| special = <!-- List of special features or abilities granted by the weapon. --> | | special = <!-- List of special features or abilities granted by the weapon. --> | ||
| weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | | weapon actions = Rush Attack, Lacerate, Cleave <!-- Actions you get when you have proficiency and wield the weapon in your main-hand. --> | ||
| where to find = | | where to find = Has a chance to be sold by any trader using the [[Magic Melee Weapon Trader Table#Traders|magic melee table]] each time the player resets trader's inventories by long resting or levelling up. | ||
| notes = | | notes = | ||
}} | }} |
Latest revision as of 06:46, 2 September 2024
Halberd +1 is an uncommon, lightly enchanted halberd.
This halberd's spike is black with ash that cannot be washed away.
Properties
- Damage
- 1d10 + 1 (2~11) + Strength modifier Slashing
- Details
- Rarity: Uncommon
- Enchantment: + 1
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 85 gp
-
UID
WPN_Halberd_1UUID
d1019d9d-e5ae-4601-8a63-1b33421926e1
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Lacerate ()
Slash at your target's vital points to make it .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- Has a chance to be sold by any trader using the magic melee table each time the player resets trader's inventories by long resting or levelling up.
External links[edit | edit source]
- Halberd on the Forgotten Realms Wiki