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Rush Attack
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Description
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance.
Doesn't provoke Opportunity Attacks.Properties
- Cost
- Action
- Damage: 1~4 + modifiers
- Details
- Melee Weapon Attack Roll
- STR Save (Weapon action DC)
- Range: 9 m (30 ft)
- Targets: First non-allied creature or object in the charge path
- Recharge: Short rest
- Must be proficient with weapon
Technical details
UID
Rush_SpringAttack Spell flags
Condition: Off Balance
Off Balance
Duration: 2 turns
- The affected entity has Disadvantage on Strength and Dexterity Ability Checks, and Attack Rolls against the entity have Advantage.
- Removed by taking damage or when Helped.
How to learn
Granted by wielding the following weapon types with proficiency:























