Ad placeholder
Adamantine Reverberation: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) No edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 6: | Line 6: | ||
| icon = Generic Buff Unfaded Icon.webp | | icon = Generic Buff Unfaded Icon.webp | ||
| description = Grym's form vibrates after being struck, providing {{temp hp|10}} and doubling its movement speed while the temporary hit points are present. | | description = Grym's form vibrates after being struck, providing {{temp hp|10}} and doubling its movement speed while the temporary hit points are present. | ||
| extra description = When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward. | |||
When the temporary hit points are removed, a shockwave pushing targets back {{range|m=4|ft=13}} and dealing {{DamageText|4d8|Thunder}} will explode outward. | |||
| recharge = Per turn | | recharge = Per turn | ||
| damage = 4d8 | | damage = 4d8 |
Revision as of 15:33, 29 April 2024
Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.
Description
Grym's form vibrates after being struck, providing 10 temporary hit points and doubling its movement speed while the temporary hit points are present.
When the temporary hit points are removed, a shockwave pushing targets back Range: 4 m / 13 ft and dealing 4d8Thunder will explode outward.
Properties
- Damage:
- 4d8 (4~32) Thunder
- Details:
- Range: Self
- Recharge: Per turn
Condition: Adamantine Reverberation
How to learn
Used by creatures: Grym
Notes
- Grym will not use this legendary action while Prone.